climway2-carte/asset/kenney_citykit-commercial/Models/DAE format/wall_solid.dae

170 lines
6.8 KiB
Plaintext
Raw Normal View History

2023-04-11 17:25:35 +02:00
<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
<asset>
<created>0001-01-01T00:00:00</created>
<modified>0001-01-01T00:00:00</modified>
<unit name="meter" meter="1"/>
<up_axis>Y_UP</up_axis>
</asset>
<library_images />
<library_materials>
<material id="ID1" name="DefaultMaterial">
<instance_effect url="#ID0" />
</material>
<material id="mat_ID4" name="border">
<instance_effect url="#ID3" />
</material>
<material id="mat_ID6" name="_defaultMat">
<instance_effect url="#ID5" />
</material>
</library_materials>
<library_effects>
<effect id="ID0">
<profile_COMMON>
<technique sid="COMMON">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.500000 0.500000 0.500000 1.000000</color>
</diffuse>
<specular>
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
</specular>
<shininess>
<float>50</float>
</shininess>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id="ID3">
<profile_COMMON>
<technique sid="COMMON">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.560784 0.568627 0.600000 1.000000</color>
</diffuse>
<specular>
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
</specular>
<shininess>
<float>50</float>
</shininess>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id="ID5">
<profile_COMMON>
<technique sid="COMMON">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.764151 0.764151 0.764151 1.000000</color>
</diffuse>
<specular>
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
</specular>
<shininess>
<float>50</float>
</shininess>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_geometries>
<geometry id="ID7">
<mesh>
<source id="ID8">
<float_array id="ID9" count="30">-0.200000 0.000000 0.000000 0.200000 0.000000 0.000000 -0.200000 0.050000 0.000000 0.200000 0.050000 0.000000 -0.200000 0.050000 0.000000 0.200000 0.050000 0.000000 -0.200000 0.400000 0.000000 0.200000 0.400000 0.000000 -0.200000 0.400000 0.000000 0.200000 0.050000 0.000000</float_array>
<technique_common>
<accessor count="10" source="#ID9" stride="3">
<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<source id="ID10">
<float_array id="ID11" count="30">0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000</float_array>
<technique_common>
<accessor count="10" source="#ID11" stride="3">
<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<source id="ID12">
<float_array id="ID13" count="20">7.874016 0.000000 -7.874016 0.000000 7.874016 1.968504 -7.874016 1.968504 -7.874016 1.968504 7.874016 1.968504 -7.874016 0.000000 -7.874016 1.968504 7.874016 1.968504 -7.874016 0.000000</float_array>
<technique_common>
<accessor count="10" source="#ID13" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<vertices id="ID14">
<input semantic="POSITION" source="#ID8" />
</vertices>
<triangles count="2" material="mat_ID4">
<input offset="0" semantic="VERTEX" source="#ID14" />
<input offset="1" semantic="NORMAL" source="#ID10" />
<input offset="2" semantic="TEXCOORD" source="#ID12" />
<p>0 0 0 1 1 1 2 2 2 3 3 3 2 2 2 1 1 1 </p>
</triangles>
<triangles count="2" material="mat_ID6">
<input offset="0" semantic="VERTEX" source="#ID14" />
<input offset="1" semantic="NORMAL" source="#ID10" />
<input offset="2" semantic="TEXCOORD" source="#ID12" />
<p>4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 </p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="ID2">
<node id="ID15" name="wall_solid">
<matrix>1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix>
<instance_geometry url="#ID7">
<bind_material>
<technique_common>
<instance_material symbol="mat_ID4" target="#mat_ID4" />
<instance_material symbol="mat_ID6" target="#mat_ID6" />
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#ID2" />
</scene>
</COLLADA>