mirror of
https://forge.apps.education.fr/climway2/climway2-carte.git
synced 2024-01-28 05:44:42 +01:00
206 lines
13 KiB
Plaintext
206 lines
13 KiB
Plaintext
|
<?xml version="1.0" encoding="utf-8"?>
|
||
|
<COLLADA xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
|
||
|
<asset>
|
||
|
<created>0001-01-01T00:00:00</created>
|
||
|
<modified>0001-01-01T00:00:00</modified>
|
||
|
<unit name="meter" meter="1"/>
|
||
|
<up_axis>Y_UP</up_axis>
|
||
|
|
||
|
</asset>
|
||
|
<library_images />
|
||
|
<library_materials>
|
||
|
<material id="ID1" name="DefaultMaterial">
|
||
|
<instance_effect url="#ID0" />
|
||
|
</material>
|
||
|
<material id="mat_ID4" name="border">
|
||
|
<instance_effect url="#ID3" />
|
||
|
</material>
|
||
|
<material id="mat_ID6" name="_defaultMat">
|
||
|
<instance_effect url="#ID5" />
|
||
|
</material>
|
||
|
<material id="mat_ID8" name="window">
|
||
|
<instance_effect url="#ID7" />
|
||
|
</material>
|
||
|
</library_materials>
|
||
|
<library_effects>
|
||
|
<effect id="ID0">
|
||
|
<profile_COMMON>
|
||
|
<technique sid="COMMON">
|
||
|
<phong>
|
||
|
<emission>
|
||
|
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
|
||
|
</emission>
|
||
|
<ambient>
|
||
|
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
|
||
|
</ambient>
|
||
|
<diffuse>
|
||
|
<color sid="diffuse">0.500000 0.500000 0.500000 1.000000</color>
|
||
|
</diffuse>
|
||
|
<specular>
|
||
|
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
|
||
|
</specular>
|
||
|
<shininess>
|
||
|
<float>50</float>
|
||
|
</shininess>
|
||
|
<index_of_refraction>
|
||
|
<float>1</float>
|
||
|
</index_of_refraction>
|
||
|
</phong>
|
||
|
</technique>
|
||
|
</profile_COMMON>
|
||
|
</effect>
|
||
|
<effect id="ID3">
|
||
|
<profile_COMMON>
|
||
|
<technique sid="COMMON">
|
||
|
<phong>
|
||
|
<emission>
|
||
|
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
|
||
|
</emission>
|
||
|
<ambient>
|
||
|
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
|
||
|
</ambient>
|
||
|
<diffuse>
|
||
|
<color sid="diffuse">0.560784 0.568627 0.600000 1.000000</color>
|
||
|
</diffuse>
|
||
|
<specular>
|
||
|
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
|
||
|
</specular>
|
||
|
<shininess>
|
||
|
<float>50</float>
|
||
|
</shininess>
|
||
|
<index_of_refraction>
|
||
|
<float>1</float>
|
||
|
</index_of_refraction>
|
||
|
</phong>
|
||
|
</technique>
|
||
|
</profile_COMMON>
|
||
|
</effect>
|
||
|
<effect id="ID5">
|
||
|
<profile_COMMON>
|
||
|
<technique sid="COMMON">
|
||
|
<phong>
|
||
|
<emission>
|
||
|
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
|
||
|
</emission>
|
||
|
<ambient>
|
||
|
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
|
||
|
</ambient>
|
||
|
<diffuse>
|
||
|
<color sid="diffuse">0.764151 0.764151 0.764151 1.000000</color>
|
||
|
</diffuse>
|
||
|
<specular>
|
||
|
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
|
||
|
</specular>
|
||
|
<shininess>
|
||
|
<float>50</float>
|
||
|
</shininess>
|
||
|
<index_of_refraction>
|
||
|
<float>1</float>
|
||
|
</index_of_refraction>
|
||
|
</phong>
|
||
|
</technique>
|
||
|
</profile_COMMON>
|
||
|
</effect>
|
||
|
<effect id="ID7">
|
||
|
<profile_COMMON>
|
||
|
<technique sid="COMMON">
|
||
|
<phong>
|
||
|
<emission>
|
||
|
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
|
||
|
</emission>
|
||
|
<ambient>
|
||
|
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
|
||
|
</ambient>
|
||
|
<diffuse>
|
||
|
<color sid="diffuse">0.737255 0.886275 1.000000 1.000000</color>
|
||
|
</diffuse>
|
||
|
<specular>
|
||
|
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
|
||
|
</specular>
|
||
|
<shininess>
|
||
|
<float>50</float>
|
||
|
</shininess>
|
||
|
<index_of_refraction>
|
||
|
<float>1</float>
|
||
|
</index_of_refraction>
|
||
|
</phong>
|
||
|
</technique>
|
||
|
</profile_COMMON>
|
||
|
</effect>
|
||
|
</library_effects>
|
||
|
<library_geometries>
|
||
|
<geometry id="ID9">
|
||
|
<mesh>
|
||
|
<source id="ID10">
|
||
|
<float_array id="ID11" count="192">0.120000 0.130000 -0.020000 -0.100000 0.150000 -0.020000 -0.120000 0.130000 -0.020000 -0.120000 0.270000 -0.020000 -0.100000 0.250000 -0.020000 -0.010000 0.250000 -0.020000 0.010000 0.250000 -0.020000 0.100000 0.250000 -0.020000 0.100000 0.150000 -0.020000 0.120000 0.270000 -0.020000 -0.010000 0.150000 -0.020000 0.010000 0.150000 -0.020000 -0.200000 0.000000 0.000000 0.200000 0.000000 0.000000 -0.200000 0.050000 0.000000 0.200000 0.050000 0.000000 -0.120000 0.270000 -0.020000 0.120000 0.270000 -0.020000 -0.120000 0.270000 0.000000 0.120000 0.270000 0.000000 -0.120000 0.130000 -0.020000 -0.120000 0.130000 0.000000 0.120000 0.130000 -0.020000 0.120000 0.130000 0.000000 0.120000 0.270000 -0.020000 0.120000 0.130000 -0.020000 0.120000 0.270000 0.000000 0.120000 0.130000 0.000000 -0.120000 0.130000 -0.020000 -0.120000 0.270000 -0.020000 -0.120000 0.130000 0.000000 -0.120000 0.270000 0.000000 0.150000 0.100000 0.000000 -0.120000 0.130000 0.000000 -0.150000 0.100000 0.000000 -0.150000 0.300000 0.000000 -0.120000 0.270000 0.000000 0.120000 0.270000 0.000000 0.120000 0.130000 0.000000 0.150000 0.300000 0.000000 0.200000 0.050000 0.000000 -0.150000 0.100000 0.000000 -0.200000 0.050000 0.000000 -0.200000 0.400000 0.000000 -0.200000 0.050000 0.000000 -0.150000 0.100000 0.000000 -0.150000 0.300000 0.000000 -0.200000 0.400000 0.000000 -0.150000 0.100000 0.000000 0.150000 0.300000 0.000000 -0.200000 0.400000 0.000000 -0.150000 0.300000 0.000000 0.200000 0.400000 0.000000 0.150000 0.100000 0.000000 0.200000 0.050000 0.000000 -0.150000 0.100000 0.000000 0.200000 0.050000 0.000000 0.150000 0.100000 0.000000 0.150000 0.300000 0.000000 0.150000 0.100000 0.000000 0.200000 0.400000 0.000000 -0.200000 0.400000 0.000000 0.150000 0.300000 0.000000 0.200000 0.400000 0.000000</float_array>
|
||
|
<technique_common>
|
||
|
<accessor count="64" source="#ID11" stride="3">
|
||
|
<param name="X" type="float" />
|
||
|
<param name="Y" type="float" />
|
||
|
<param name="Z" type="float" />
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<source id="ID12">
|
||
|
<float_array id="ID13" count="192">0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000</float_array>
|
||
|
<technique_common>
|
||
|
<accessor count="64" source="#ID13" stride="3">
|
||
|
<param name="X" type="float" />
|
||
|
<param name="Y" type="float" />
|
||
|
<param name="Z" type="float" />
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<source id="ID14">
|
||
|
<float_array id="ID15" count="128">-4.724410 5.118110 3.937008 5.905512 4.724410 5.118110 4.724410 10.629921 3.937008 9.842520 0.393701 9.842520 -0.393701 9.842520 -3.937008 9.842520 -3.937008 5.905512 -4.724410 10.629921 0.393701 5.905512 -0.393701 5.905512 7.874016 0.000000 -7.874016 0.000000 7.874016 1.968504 -7.874016 1.968504 4.724410 -0.787402 -4.724410 -0.787402 4.724410 0.000000 -4.724410 0.000000 -4.724410 -0.787402 -4.724410 0.000000 4.724410 -0.787402 4.724410 0.000000 0.787402 10.629921 0.787402 5.118110 0.000000 10.629921 0.000000 5.118110 -0.787402 5.118110 -0.787402 10.629921 0.000000 5.118110 0.000000 10.629921 -5.905512 3.937008 4.724410 5.118110 5.905512 3.937008 5.905512 11.811024 4.724410 10.629921 -4.724410 10.629921 -4.724410 5.118110 -5.905512 11.811024 4.724410 0.000000 4.724410 -0.787402 -4.724410 0.000000 4.724410 0.000000 4.724410 -0.787402 -4.724410 0.000000 4.724410 0.000000 4.724410 -0.787402 -4.724410 0.000000 4.724410 0.000000 4.724410 -0.787402 -4.724410 0.000000 4.724410 0.000000 4.724410 -0.787402 -4.724410 0.000000 4.724410 0.000000 4.724410 -0.787402 -4.724410 0.000000 4.724410 0.000000 4.724410 -0.787402 -4.724410 0.000000 4.724410 0.000000 4.724410 -0.787402 -4.724410 0.000000</float_array>
|
||
|
<technique_common>
|
||
|
<accessor count="64" source="#ID15" stride="2">
|
||
|
<param name="X" type="float" />
|
||
|
<param name="Y" type="float" />
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<vertices id="ID16">
|
||
|
<input semantic="POSITION" source="#ID10" />
|
||
|
</vertices>
|
||
|
<triangles count="32" material="mat_ID4">
|
||
|
<input offset="0" semantic="VERTEX" source="#ID16" />
|
||
|
<input offset="1" semantic="NORMAL" source="#ID12" />
|
||
|
<input offset="2" semantic="TEXCOORD" source="#ID14" />
|
||
|
<p>0 0 0 1 1 1 2 2 2 3 3 3 2 2 2 1 1 1 4 4 4 3 3 3 1 1 1 5 5 5 3 3 3 4 4 4 6 6 6 3 3 3 5 5 5 7 7 7 3 3 3 6 6 6 1 1 1 0 0 0 8 8 8 9 9 9 8 8 8 0 0 0 7 7 7 8 8 8 9 9 9 3 3 3 7 7 7 9 9 9 10 10 10 1 1 1 8 8 8 11 11 11 10 10 10 8 8 8 10 10 10 11 11 11 5 5 5 6 6 6 5 5 5 11 11 11 12 12 12 13 13 13 14 14 14 15 15 15 14 14 14 13 13 13 16 16 16 17 17 17 18 18 18 19 19 19 18 18 18 17 17 17 20 20 20 21 21 21 22 22 22 23 23 23 22 22 22 21 21 21 24 24 24 25 25 25 26 26 26 27 27 27 26 26 26 25 25 25 28 28 28 29 29 29 30 30 30 31 31 31 30 30 30 29 29 29 32 32 32 33 33 33 34 34 34 35 35 35 34 34 34 33 33 33 36 36 36 35 35 35 33 33 33 37 37 37 35 35 35 36 36 36 33 33 33 32 32 32 38 38 38 39 39 39 38 38 38 32 32 32 37 37 37 38 38 38 39 39 39 35 35 35 37 37 37 39 39 39 </p>
|
||
|
</triangles>
|
||
|
<triangles count="8" material="mat_ID6">
|
||
|
<input offset="0" semantic="VERTEX" source="#ID16" />
|
||
|
<input offset="1" semantic="NORMAL" source="#ID12" />
|
||
|
<input offset="2" semantic="TEXCOORD" source="#ID14" />
|
||
|
<p>40 40 40 41 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49 49 50 50 50 51 51 51 52 52 52 53 53 53 54 54 54 55 55 55 56 56 56 57 57 57 58 58 58 59 59 59 60 60 60 61 61 61 62 62 62 63 63 63 </p>
|
||
|
</triangles>
|
||
|
<triangles count="4" material="mat_ID8">
|
||
|
<input offset="0" semantic="VERTEX" source="#ID16" />
|
||
|
<input offset="1" semantic="NORMAL" source="#ID12" />
|
||
|
<input offset="2" semantic="TEXCOORD" source="#ID14" />
|
||
|
<p>11 11 11 8 8 8 6 6 6 7 7 7 6 6 6 8 8 8 1 1 1 10 10 10 4 4 4 5 5 5 4 4 4 10 10 10 </p>
|
||
|
</triangles>
|
||
|
</mesh>
|
||
|
</geometry>
|
||
|
</library_geometries>
|
||
|
<library_visual_scenes>
|
||
|
<visual_scene id="ID2">
|
||
|
<node id="ID17" name="wall_windowC">
|
||
|
<matrix>1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix>
|
||
|
<instance_geometry url="#ID9">
|
||
|
<bind_material>
|
||
|
<technique_common>
|
||
|
<instance_material symbol="mat_ID4" target="#mat_ID4" />
|
||
|
<instance_material symbol="mat_ID6" target="#mat_ID6" />
|
||
|
<instance_material symbol="mat_ID8" target="#mat_ID8" />
|
||
|
</technique_common>
|
||
|
</bind_material>
|
||
|
</instance_geometry>
|
||
|
</node>
|
||
|
</visual_scene>
|
||
|
</library_visual_scenes>
|
||
|
<scene>
|
||
|
<instance_visual_scene url="#ID2" />
|
||
|
</scene>
|
||
|
</COLLADA>
|