climway2-carte/asset/kenney_citykit-commercial/Models/DAE format/wall_windowF.dae

206 lines
14 KiB
Plaintext

<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
<asset>
<created>0001-01-01T00:00:00</created>
<modified>0001-01-01T00:00:00</modified>
<unit name="meter" meter="1"/>
<up_axis>Y_UP</up_axis>
</asset>
<library_images />
<library_materials>
<material id="ID1" name="DefaultMaterial">
<instance_effect url="#ID0" />
</material>
<material id="mat_ID4" name="border">
<instance_effect url="#ID3" />
</material>
<material id="mat_ID6" name="_defaultMat">
<instance_effect url="#ID5" />
</material>
<material id="mat_ID8" name="window">
<instance_effect url="#ID7" />
</material>
</library_materials>
<library_effects>
<effect id="ID0">
<profile_COMMON>
<technique sid="COMMON">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.500000 0.500000 0.500000 1.000000</color>
</diffuse>
<specular>
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
</specular>
<shininess>
<float>50</float>
</shininess>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id="ID3">
<profile_COMMON>
<technique sid="COMMON">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.560784 0.568627 0.600000 1.000000</color>
</diffuse>
<specular>
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
</specular>
<shininess>
<float>50</float>
</shininess>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id="ID5">
<profile_COMMON>
<technique sid="COMMON">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.764151 0.764151 0.764151 1.000000</color>
</diffuse>
<specular>
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
</specular>
<shininess>
<float>50</float>
</shininess>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id="ID7">
<profile_COMMON>
<technique sid="COMMON">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.737255 0.886275 1.000000 1.000000</color>
</diffuse>
<specular>
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
</specular>
<shininess>
<float>50</float>
</shininess>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_geometries>
<geometry id="ID9">
<mesh>
<source id="ID10">
<float_array id="ID11" count="231">0.070000 0.270000 0.080000 0.070000 0.130000 0.080000 0.070000 0.270000 0.100000 0.070000 0.130000 0.100000 0.100000 0.100000 0.100000 -0.070000 0.130000 0.100000 -0.100000 0.100000 0.100000 -0.100000 0.300000 0.100000 -0.070000 0.270000 0.100000 0.070000 0.270000 0.100000 0.070000 0.130000 0.100000 0.100000 0.300000 0.100000 -0.070000 0.130000 0.080000 -0.070000 0.130000 0.100000 0.070000 0.130000 0.080000 0.070000 0.130000 0.100000 0.200000 0.000000 0.000000 0.200000 0.050000 0.000000 0.100000 0.000000 0.100000 0.100000 0.050000 0.100000 0.070000 0.130000 0.080000 -0.050000 0.150000 0.080000 -0.070000 0.130000 0.080000 -0.070000 0.270000 0.080000 -0.050000 0.250000 0.080000 0.050000 0.250000 0.080000 0.050000 0.150000 0.080000 0.070000 0.270000 0.080000 -0.200000 0.000000 0.000000 -0.100000 0.000000 0.100000 -0.200000 0.050000 0.000000 -0.100000 0.050000 0.100000 -0.070000 0.270000 0.080000 0.070000 0.270000 0.080000 -0.070000 0.270000 0.100000 0.070000 0.270000 0.100000 -0.100000 0.000000 0.100000 0.100000 0.000000 0.100000 -0.100000 0.050000 0.100000 0.100000 0.050000 0.100000 -0.070000 0.130000 0.080000 -0.070000 0.270000 0.080000 -0.070000 0.130000 0.100000 -0.070000 0.270000 0.100000 -0.100000 0.300000 0.100000 0.100000 0.300000 0.100000 -0.100000 0.400000 0.100000 0.100000 0.400000 0.100000 -0.100000 0.400000 0.100000 0.100000 0.300000 0.100000 -0.100000 0.050000 0.100000 0.100000 0.050000 0.100000 -0.100000 0.100000 0.100000 0.100000 0.100000 0.100000 -0.100000 0.100000 0.100000 0.100000 0.050000 0.100000 -0.200000 0.050000 0.000000 -0.100000 0.050000 0.100000 -0.200000 0.400000 0.000000 -0.100000 0.100000 0.100000 -0.200000 0.400000 0.000000 -0.100000 0.050000 0.100000 -0.100000 0.300000 0.100000 -0.100000 0.100000 0.100000 -0.100000 0.400000 0.100000 -0.100000 0.300000 0.100000 0.200000 0.050000 0.000000 0.200000 0.400000 0.000000 0.100000 0.050000 0.100000 0.100000 0.400000 0.100000 0.100000 0.050000 0.100000 0.200000 0.400000 0.000000 0.100000 0.100000 0.100000 0.100000 0.050000 0.100000 0.100000 0.400000 0.100000 0.100000 0.300000 0.100000 0.100000 0.100000 0.100000</float_array>
<technique_common>
<accessor count="77" source="#ID11" stride="3">
<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<source id="ID12">
<float_array id="ID13" count="231">-1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.707107 0.000000 0.707107 0.707107 0.000000 0.707107 0.707107 0.000000 0.707107 0.707107 0.000000 0.707107 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 -0.707107 0.000000 0.707107 -0.707107 0.000000 0.707107 -0.707107 0.000000 0.707107 -0.707107 0.000000 0.707107 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 -0.707107 0.000000 0.707107 -0.707107 0.000000 0.707107 -0.707107 0.000000 0.707107 -0.707107 0.000000 0.707107 -0.707107 0.000000 0.707107 -0.707107 0.000000 0.707107 -0.707107 0.000000 0.707107 -0.707107 0.000000 0.707107 -0.707107 0.000000 0.707107 -0.707107 0.000000 0.707107 0.707107 0.000000 0.707107 0.707107 0.000000 0.707107 0.707107 0.000000 0.707107 0.707107 0.000000 0.707107 0.707107 0.000000 0.707107 0.707107 0.000000 0.707107 0.707107 0.000000 0.707107 0.707107 0.000000 0.707107 0.707107 0.000000 0.707107 0.707107 0.000000 0.707107 0.707107 0.000000 0.707107</float_array>
<technique_common>
<accessor count="77" source="#ID13" stride="3">
<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<source id="ID14">
<float_array id="ID15" count="154">-3.149606 10.629921 -3.149606 5.118110 -3.937008 10.629921 -3.937008 5.118110 -3.937008 3.937008 2.755906 5.118110 3.937008 3.937008 3.937008 11.811024 2.755906 10.629921 -2.755906 10.629921 -2.755906 5.118110 -3.937008 11.811024 -2.755906 3.149606 -2.755906 3.937008 2.755906 3.149606 2.755906 3.937008 -5.567770 0.000000 -5.567770 1.968504 0.000000 0.000000 0.000000 1.968504 -2.755906 5.118110 1.968504 5.905512 2.755906 5.118110 2.755906 10.629921 1.968504 9.842520 -1.968504 9.842520 -1.968504 5.905512 -2.755906 10.629921 5.567770 0.000000 0.000000 0.000000 5.567770 1.968504 0.000000 1.968504 2.755906 3.149606 -2.755906 3.149606 2.755906 3.937008 -2.755906 3.937008 3.937008 0.000000 -3.937008 0.000000 3.937008 1.968504 -3.937008 1.968504 3.149606 5.118110 3.149606 10.629921 3.937008 5.118110 3.937008 10.629921 -3.937008 5.118110 -3.937008 10.629921 -3.149606 5.118110 -3.937008 5.118110 -3.937008 10.629921 -3.149606 5.118110 2.755906 3.937008 2.755906 3.149606 -2.755906 3.937008 2.755906 3.937008 2.755906 3.149606 -2.755906 3.937008 2.755906 3.937008 2.755906 3.149606 -2.755906 3.937008 2.755906 3.937008 2.755906 3.149606 -2.755906 3.937008 2.755906 3.937008 -2.755906 3.937008 2.755906 3.937008 -2.755906 3.937008 0.000000 1.968504 0.000000 0.000000 -5.567770 1.968504 0.000000 1.968504 0.000000 0.000000 -5.567770 1.968504 0.000000 1.968504 0.000000 0.000000 -5.567770 1.968504 0.000000 1.968504 0.000000 0.000000</float_array>
<technique_common>
<accessor count="77" source="#ID15" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<vertices id="ID16">
<input semantic="POSITION" source="#ID10" />
</vertices>
<triangles count="30" material="mat_ID4">
<input offset="0" semantic="VERTEX" source="#ID16" />
<input offset="1" semantic="NORMAL" source="#ID12" />
<input offset="2" semantic="TEXCOORD" source="#ID14" />
<p>0 0 0 1 1 1 2 2 2 3 3 3 2 2 2 1 1 1 4 4 4 5 5 5 6 6 6 7 7 7 6 6 6 5 5 5 8 8 8 7 7 7 5 5 5 9 9 9 7 7 7 8 8 8 5 5 5 4 4 4 10 10 10 11 11 11 10 10 10 4 4 4 9 9 9 10 10 10 11 11 11 7 7 7 9 9 9 11 11 11 12 12 12 13 13 13 14 14 14 15 15 15 14 14 14 13 13 13 16 16 16 17 17 17 18 18 18 19 19 19 18 18 18 17 17 17 20 20 20 21 21 21 22 22 22 23 23 23 22 22 22 21 21 21 24 24 24 23 23 23 21 21 21 25 25 25 23 23 23 24 24 24 21 21 21 20 20 20 26 26 26 27 27 27 26 26 26 20 20 20 25 25 25 26 26 26 27 27 27 23 23 23 25 25 25 27 27 27 28 28 28 29 29 29 30 30 30 31 31 31 30 30 30 29 29 29 32 32 32 33 33 33 34 34 34 35 35 35 34 34 34 33 33 33 36 36 36 37 37 37 38 38 38 39 39 39 38 38 38 37 37 37 40 40 40 41 41 41 42 42 42 43 43 43 42 42 42 41 41 41 </p>
</triangles>
<triangles count="12" material="mat_ID6">
<input offset="0" semantic="VERTEX" source="#ID16" />
<input offset="1" semantic="NORMAL" source="#ID12" />
<input offset="2" semantic="TEXCOORD" source="#ID14" />
<p>44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49 49 50 50 50 51 51 51 52 52 52 53 53 53 54 54 54 55 55 55 56 56 56 57 57 57 58 58 58 59 59 59 60 60 60 61 61 61 62 62 62 60 60 60 63 63 63 64 64 64 60 60 60 65 65 65 66 66 66 67 67 67 68 68 68 69 69 69 70 70 70 71 71 71 72 72 72 73 73 73 74 74 74 75 75 75 76 76 76 74 74 74 </p>
</triangles>
<triangles count="2" material="mat_ID8">
<input offset="0" semantic="VERTEX" source="#ID16" />
<input offset="1" semantic="NORMAL" source="#ID12" />
<input offset="2" semantic="TEXCOORD" source="#ID14" />
<p>21 21 21 26 26 26 24 24 24 25 25 25 24 24 24 26 26 26 </p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="ID2">
<node id="ID17" name="wall_windowF">
<matrix>1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix>
<instance_geometry url="#ID9">
<bind_material>
<technique_common>
<instance_material symbol="mat_ID4" target="#mat_ID4" />
<instance_material symbol="mat_ID6" target="#mat_ID6" />
<instance_material symbol="mat_ID8" target="#mat_ID8" />
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#ID2" />
</scene>
</COLLADA>