climway2-carte/asset/kenney_racing-kit/Models/DAE format/roadStraightArrow.dae

206 lines
11 KiB
Plaintext

<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
<asset>
<created>0001-01-01T00:00:00</created>
<modified>0001-01-01T00:00:00</modified>
<unit name="meter" meter="1"/>
<up_axis>Y_UP</up_axis>
</asset>
<library_images />
<library_materials>
<material id="ID1" name="DefaultMaterial">
<instance_effect url="#ID0" />
</material>
<material id="mat_ID4" name="grass">
<instance_effect url="#ID3" />
</material>
<material id="mat_ID6" name="grey">
<instance_effect url="#ID5" />
</material>
<material id="mat_ID8" name="road">
<instance_effect url="#ID7" />
</material>
</library_materials>
<library_effects>
<effect id="ID0">
<profile_COMMON>
<technique sid="COMMON">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.500000 0.500000 0.500000 1.000000</color>
</diffuse>
<specular>
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
</specular>
<shininess>
<float>50</float>
</shininess>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id="ID3">
<profile_COMMON>
<technique sid="COMMON">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.301961 0.560784 0.431373 1.000000</color>
</diffuse>
<specular>
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
</specular>
<shininess>
<float>50</float>
</shininess>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id="ID5">
<profile_COMMON>
<technique sid="COMMON">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.945098 0.949020 0.964706 1.000000</color>
</diffuse>
<specular>
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
</specular>
<shininess>
<float>50</float>
</shininess>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id="ID7">
<profile_COMMON>
<technique sid="COMMON">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.266667 0.266667 0.266667 1.000000</color>
</diffuse>
<specular>
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
</specular>
<shininess>
<float>50</float>
</shininess>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_geometries>
<geometry id="ID9">
<mesh>
<source id="ID10">
<float_array id="ID11" count="135">0.918347 0.000000 0.000000 0.918347 0.000000 1.000000 1.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.081653 0.000000 0.000000 0.081653 0.000000 1.000000 0.845135 0.020000 0.000000 0.845135 0.020000 1.000000 0.918347 0.020000 0.000000 0.918347 0.020000 1.000000 0.845135 0.020000 0.000000 0.845135 0.010000 0.000000 0.845135 0.020000 1.000000 0.845135 0.010000 1.000000 0.918347 0.000000 0.000000 0.918347 0.020000 0.000000 0.918347 0.000000 1.000000 0.918347 0.020000 1.000000 0.081653 0.020000 0.000000 0.081653 0.000000 0.000000 0.081653 0.020000 1.000000 0.081653 0.000000 1.000000 0.081653 0.020000 0.000000 0.081653 0.020000 1.000000 0.154865 0.020000 0.000000 0.154865 0.020000 1.000000 0.154865 0.010000 0.000000 0.154865 0.020000 0.000000 0.154865 0.010000 1.000000 0.154865 0.020000 1.000000 0.442069 0.010000 0.254384 0.442069 0.010000 0.603116 0.557931 0.010000 0.254384 0.500000 0.010000 0.730616 0.557931 0.010000 0.603116 0.587932 0.010000 0.635550 0.587932 0.010000 0.603116 0.412068 0.010000 0.635550 0.412068 0.010000 0.603116 0.154865 0.010000 1.000000 0.154865 0.010000 0.000000 0.845135 0.010000 0.000000 0.845135 0.010000 1.000000</float_array>
<technique_common>
<accessor count="45" source="#ID11" stride="3">
<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<source id="ID12">
<float_array id="ID13" count="135">0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000</float_array>
<technique_common>
<accessor count="45" source="#ID13" stride="3">
<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<source id="ID14">
<float_array id="ID15" count="90">36.155407 0.000000 36.155407 39.370079 39.370079 0.000000 39.370079 39.370079 0.000000 0.000000 0.000000 39.370079 3.214670 0.000000 3.214670 39.370079 33.273037 0.000000 33.273037 39.370079 36.155407 0.000000 36.155407 39.370079 0.000000 0.787402 0.000000 0.393701 -39.370079 0.787402 -39.370079 0.393701 0.000000 0.000000 0.000000 0.787402 39.370079 0.000000 39.370079 0.787402 0.000000 0.787402 0.000000 0.000000 -39.370079 0.787402 -39.370079 0.000000 3.214670 0.000000 3.214670 39.370079 6.097044 0.000000 6.097044 39.370079 0.000000 0.393701 0.000000 0.787402 39.370079 0.393701 39.370079 0.787402 17.404272 10.015123 17.404272 23.744720 21.965807 10.015123 19.685040 28.764404 21.965807 23.744720 23.146910 25.021652 23.146910 23.744720 16.223169 25.021652 16.223169 23.744720 6.097044 39.370079 6.097044 0.000000 33.273037 0.000000 33.273037 39.370079</float_array>
<technique_common>
<accessor count="45" source="#ID15" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<vertices id="ID16">
<input semantic="POSITION" source="#ID10" />
</vertices>
<triangles count="4" material="mat_ID4">
<input offset="0" semantic="VERTEX" source="#ID16" />
<input offset="1" semantic="NORMAL" source="#ID12" />
<input offset="2" semantic="TEXCOORD" source="#ID14" />
<p>0 0 0 1 1 1 2 2 2 3 3 3 2 2 2 1 1 1 4 4 4 5 5 5 6 6 6 7 7 7 6 6 6 5 5 5 </p>
</triangles>
<triangles count="19" material="mat_ID6">
<input offset="0" semantic="VERTEX" source="#ID16" />
<input offset="1" semantic="NORMAL" source="#ID12" />
<input offset="2" semantic="TEXCOORD" source="#ID14" />
<p>8 8 8 9 9 9 10 10 10 11 11 11 10 10 10 9 9 9 12 12 12 13 13 13 14 14 14 15 15 15 14 14 14 13 13 13 16 16 16 17 17 17 18 18 18 19 19 19 18 18 18 17 17 17 20 20 20 21 21 21 22 22 22 23 23 23 22 22 22 21 21 21 24 24 24 25 25 25 26 26 26 27 27 27 26 26 26 25 25 25 28 28 28 29 29 29 30 30 30 31 31 31 30 30 30 29 29 29 32 32 32 33 33 33 34 34 34 35 35 35 34 34 34 33 33 33 36 36 36 34 34 34 35 35 35 37 37 37 36 36 36 35 35 35 38 38 38 36 36 36 37 37 37 35 35 35 33 33 33 39 39 39 40 40 40 39 39 39 33 33 33 </p>
</triangles>
<triangles count="13" material="mat_ID8">
<input offset="0" semantic="VERTEX" source="#ID16" />
<input offset="1" semantic="NORMAL" source="#ID12" />
<input offset="2" semantic="TEXCOORD" source="#ID14" />
<p>41 41 41 32 32 32 42 42 42 43 43 43 42 42 42 32 32 32 40 40 40 32 32 32 41 41 41 34 34 34 43 43 43 32 32 32 36 36 36 43 43 43 34 34 34 38 38 38 43 43 43 36 36 36 37 37 37 43 43 43 38 38 38 40 40 40 41 41 41 39 39 39 39 39 39 41 41 41 35 35 35 44 44 44 35 35 35 41 41 41 37 37 37 35 35 35 44 44 44 43 43 43 37 37 37 44 44 44 32 32 32 40 40 40 33 33 33 </p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="ID2">
<node id="ID17" name="roadStraightArrow">
<matrix>1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix>
<instance_geometry url="#ID9">
<bind_material>
<technique_common>
<instance_material symbol="mat_ID4" target="#mat_ID4" />
<instance_material symbol="mat_ID6" target="#mat_ID6" />
<instance_material symbol="mat_ID8" target="#mat_ID8" />
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#ID2" />
</scene>
</COLLADA>