climway2-carte/asset/kenney_naturekit/Models/DAE format/crops_dirtRowCorner.dae

170 lines
9.1 KiB
Plaintext

<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
<asset>
<created>0001-01-01T00:00:00</created>
<modified>0001-01-01T00:00:00</modified>
<unit name="meter" meter="1"/>
<up_axis>Y_UP</up_axis>
</asset>
<library_images />
<library_materials>
<material id="ID1" name="DefaultMaterial">
<instance_effect url="#ID0" />
</material>
<material id="mat_ID4" name="dirtDark">
<instance_effect url="#ID3" />
</material>
<material id="mat_ID6" name="dirt">
<instance_effect url="#ID5" />
</material>
</library_materials>
<library_effects>
<effect id="ID0">
<profile_COMMON>
<technique sid="COMMON">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.500000 0.500000 0.500000 1.000000</color>
</diffuse>
<specular>
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
</specular>
<shininess>
<float>50</float>
</shininess>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id="ID3">
<profile_COMMON>
<technique sid="COMMON">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.709804 0.407843 0.270588 1.000000</color>
</diffuse>
<specular>
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
</specular>
<shininess>
<float>50</float>
</shininess>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id="ID5">
<profile_COMMON>
<technique sid="COMMON">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.886275 0.513726 0.341176 1.000000</color>
</diffuse>
<specular>
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
</specular>
<shininess>
<float>50</float>
</shininess>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_geometries>
<geometry id="ID7">
<mesh>
<source id="ID8">
<float_array id="ID9" count="105">0.120940 0.050000 -0.141500 0.174634 0.000000 -0.110500 0.217000 0.050000 -0.500000 0.279000 0.000000 -0.500000 -0.349054 0.000000 -0.349054 -0.306707 0.050000 -0.306707 -0.279000 0.000000 -0.500000 -0.217000 0.050000 -0.500000 -0.500000 0.000000 0.279000 -0.110500 0.000000 0.174634 -0.500000 0.050000 0.217000 -0.141500 0.050000 0.120940 -0.141500 0.050000 0.120940 -0.110500 0.000000 0.174634 0.120940 0.050000 -0.141500 0.174634 0.000000 -0.110500 -0.500000 0.050000 -0.217000 -0.306707 0.050000 -0.306707 -0.500000 0.000000 -0.279000 -0.349054 0.000000 -0.349054 -0.500000 0.050000 0.217000 -0.141500 0.050000 0.120940 -0.500000 0.050000 -0.217000 -0.306707 0.050000 -0.306707 -0.217000 0.050000 -0.500000 0.217000 0.050000 -0.500000 0.120940 0.050000 -0.141500 0.279000 0.000000 -0.500000 -0.279000 0.000000 -0.500000 0.217000 0.050000 -0.500000 -0.217000 0.050000 -0.500000 -0.500000 0.000000 -0.279000 -0.500000 0.000000 0.279000 -0.500000 0.050000 -0.217000 -0.500000 0.050000 0.217000</float_array>
<technique_common>
<accessor count="35" source="#ID9" stride="3">
<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<source id="ID10">
<float_array id="ID11" count="105">0.619056 0.767629 0.165876 0.619056 0.767629 0.165876 0.619056 0.767629 0.165876 0.619056 0.767629 0.165876 -0.602695 0.747342 -0.279712 -0.602695 0.747342 -0.279712 -0.602695 0.747342 -0.279712 -0.602695 0.747342 -0.279712 0.165876 0.767629 0.619056 0.165876 0.767629 0.619056 0.165876 0.767629 0.619056 0.165876 0.767629 0.619056 0.453180 0.767629 0.453180 0.453180 0.767629 0.453180 0.453180 0.767629 0.453180 0.453180 0.767629 0.453180 -0.279712 0.747342 -0.602695 -0.279712 0.747342 -0.602695 -0.279712 0.747342 -0.602695 -0.279712 0.747342 -0.602695 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000</float_array>
<technique_common>
<accessor count="35" source="#ID11" stride="3">
<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<source id="ID12">
<float_array id="ID13" count="70">-6.613391 -1.162063 -5.981628 -4.233561 -21.225458 -1.162063 -21.857222 -4.233561 6.680111 -13.639292 5.869689 -10.676640 13.231679 -13.639292 14.259254 -10.676640 21.857222 -4.233561 5.981628 -4.233561 21.225458 -1.162063 6.613391 -1.162063 7.306034 1.700963 7.937797 -1.370534 -7.306034 1.700963 -7.937797 -1.370534 -14.259254 -10.676640 -5.869689 -10.676640 -13.231679 -13.639292 -6.680111 -13.639292 -19.685040 8.543307 -5.570866 4.761426 -19.685040 -8.543307 -12.075094 -12.075094 -8.543307 -19.685040 8.543307 -19.685040 4.761426 -5.570866 10.984252 0.000000 -10.984252 0.000000 8.543307 1.968504 -8.543307 1.968504 10.984252 0.000000 -10.984252 0.000000 8.543307 1.968504 -8.543307 1.968504</float_array>
<technique_common>
<accessor count="35" source="#ID13" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<vertices id="ID14">
<input semantic="POSITION" source="#ID8" />
</vertices>
<triangles count="10" material="mat_ID4">
<input offset="0" semantic="VERTEX" source="#ID14" />
<input offset="1" semantic="NORMAL" source="#ID10" />
<input offset="2" semantic="TEXCOORD" source="#ID12" />
<p>0 0 0 1 1 1 2 2 2 3 3 3 2 2 2 1 1 1 4 4 4 5 5 5 6 6 6 7 7 7 6 6 6 5 5 5 8 8 8 9 9 9 10 10 10 11 11 11 10 10 10 9 9 9 12 12 12 13 13 13 14 14 14 15 15 15 14 14 14 13 13 13 16 16 16 17 17 17 18 18 18 19 19 19 18 18 18 17 17 17 </p>
</triangles>
<triangles count="9" material="mat_ID6">
<input offset="0" semantic="VERTEX" source="#ID14" />
<input offset="1" semantic="NORMAL" source="#ID10" />
<input offset="2" semantic="TEXCOORD" source="#ID12" />
<p>20 20 20 21 21 21 22 22 22 23 23 23 22 22 22 21 21 21 24 24 24 23 23 23 21 21 21 25 25 25 24 24 24 21 21 21 26 26 26 25 25 25 21 21 21 27 27 27 28 28 28 29 29 29 30 30 30 29 29 29 28 28 28 31 31 31 32 32 32 33 33 33 34 34 34 33 33 33 32 32 32 </p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="ID2">
<node id="ID15" name="crops_dirtRowCorner">
<matrix>1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix>
<instance_geometry url="#ID7">
<bind_material>
<technique_common>
<instance_material symbol="mat_ID4" target="#mat_ID4" />
<instance_material symbol="mat_ID6" target="#mat_ID6" />
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#ID2" />
</scene>
</COLLADA>