climway2-carte/asset/kenney_naturekit/Models/DAE format/rock_smallA.dae

170 lines
8.5 KiB
Plaintext

<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
<asset>
<created>0001-01-01T00:00:00</created>
<modified>0001-01-01T00:00:00</modified>
<unit name="meter" meter="1"/>
<up_axis>Y_UP</up_axis>
</asset>
<library_images />
<library_materials>
<material id="ID1" name="DefaultMaterial">
<instance_effect url="#ID0" />
</material>
<material id="mat_ID4" name="grass">
<instance_effect url="#ID3" />
</material>
<material id="mat_ID6" name="dirt">
<instance_effect url="#ID5" />
</material>
</library_materials>
<library_effects>
<effect id="ID0">
<profile_COMMON>
<technique sid="COMMON">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.500000 0.500000 0.500000 1.000000</color>
</diffuse>
<specular>
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
</specular>
<shininess>
<float>50</float>
</shininess>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id="ID3">
<profile_COMMON>
<technique sid="COMMON">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.172549 0.847059 0.721569 1.000000</color>
</diffuse>
<specular>
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
</specular>
<shininess>
<float>50</float>
</shininess>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id="ID5">
<profile_COMMON>
<technique sid="COMMON">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.886275 0.513726 0.341176 1.000000</color>
</diffuse>
<specular>
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
</specular>
<shininess>
<float>50</float>
</shininess>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_geometries>
<geometry id="ID7">
<mesh>
<source id="ID8">
<float_array id="ID9" count="90">-0.064754 0.191224 -0.010685 -0.038777 0.191224 0.080261 -0.010693 0.191224 -0.049476 0.052488 0.191224 0.080261 0.067587 0.191224 0.028805 0.000000 0.000000 -0.180400 -0.010693 0.191224 -0.049476 0.180400 0.000000 0.000000 0.067587 0.191224 0.028805 -0.114318 0.000000 0.180400 0.127465 0.000000 0.180400 -0.038777 0.191224 0.080261 0.052488 0.191224 0.080261 -0.180400 0.000000 -0.050954 -0.114318 0.000000 0.180400 -0.064754 0.191224 -0.010685 -0.038777 0.191224 0.080261 0.000000 0.000000 -0.180400 -0.180400 0.000000 -0.050954 -0.010693 0.191224 -0.049476 -0.064754 0.191224 -0.010685 -0.180400 0.000000 -0.050954 0.000000 0.000000 -0.180400 -0.114318 0.000000 0.180400 0.127465 0.000000 0.180400 0.180400 0.000000 0.000000 0.180400 0.000000 0.000000 0.067587 0.191224 0.028805 0.127465 0.000000 0.180400 0.052488 0.191224 0.080261</float_array>
<technique_common>
<accessor count="30" source="#ID9" stride="3">
<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<source id="ID10">
<float_array id="ID11" count="90">0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.626413 0.463912 -0.626413 0.626413 0.463912 -0.626413 0.626413 0.463912 -0.626413 0.626413 0.463912 -0.626413 0.000000 0.463912 0.885881 0.000000 0.463912 0.885881 0.000000 0.463912 0.885881 0.000000 0.463912 0.885881 -0.851815 0.463912 0.243304 -0.851815 0.463912 0.243304 -0.851815 0.463912 0.243304 -0.851815 0.463912 0.243304 -0.516462 0.463912 -0.719759 -0.516462 0.463912 -0.719759 -0.516462 0.463912 -0.719759 -0.516462 0.463912 -0.719759 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.850042 0.463912 0.249428 0.850042 0.463912 0.249428 0.850042 0.463912 0.249428 0.850042 0.463912 0.249428</float_array>
<technique_common>
<accessor count="30" source="#ID11" stride="3">
<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<source id="ID12">
<float_array id="ID13" count="60">-2.549376 -0.420658 -1.526663 3.159889 -0.421003 -1.947867 2.066458 3.159889 2.660904 1.134041 -5.022129 -2.329825 -1.675044 6.168496 5.022129 -2.329825 2.683431 6.168496 4.500714 -3.294871 -5.018311 -3.294871 1.526663 5.203451 -2.066458 5.203451 3.879573 -2.912569 -5.593136 -2.912569 1.104659 5.585752 -2.619084 5.585752 4.140620 -2.677010 -4.600986 -2.677009 0.793535 5.821312 -1.826072 5.821311 7.102362 -2.006077 0.000000 -7.102362 4.500714 7.102362 -5.018311 7.102362 -7.102362 0.000000 -1.999739 -3.161572 0.338958 5.336749 5.402073 -3.161572 2.450221 5.336749</float_array>
<technique_common>
<accessor count="30" source="#ID13" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<vertices id="ID14">
<input semantic="POSITION" source="#ID8" />
</vertices>
<triangles count="3" material="mat_ID4">
<input offset="0" semantic="VERTEX" source="#ID14" />
<input offset="1" semantic="NORMAL" source="#ID10" />
<input offset="2" semantic="TEXCOORD" source="#ID12" />
<p>0 0 0 1 1 1 2 2 2 3 3 3 2 2 2 1 1 1 4 4 4 2 2 2 3 3 3 </p>
</triangles>
<triangles count="13" material="mat_ID6">
<input offset="0" semantic="VERTEX" source="#ID14" />
<input offset="1" semantic="NORMAL" source="#ID10" />
<input offset="2" semantic="TEXCOORD" source="#ID12" />
<p>5 5 5 6 6 6 7 7 7 8 8 8 7 7 7 6 6 6 9 9 9 10 10 10 11 11 11 12 12 12 11 11 11 10 10 10 13 13 13 14 14 14 15 15 15 16 16 16 15 15 15 14 14 14 17 17 17 18 18 18 19 19 19 20 20 20 19 19 19 18 18 18 21 21 21 22 22 22 23 23 23 24 24 24 23 23 23 22 22 22 25 25 25 24 24 24 22 22 22 26 26 26 27 27 27 28 28 28 29 29 29 28 28 28 27 27 27 </p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="ID2">
<node id="ID15" name="rock_smallA">
<matrix>1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix>
<instance_geometry url="#ID7">
<bind_material>
<technique_common>
<instance_material symbol="mat_ID4" target="#mat_ID4" />
<instance_material symbol="mat_ID6" target="#mat_ID6" />
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#ID2" />
</scene>
</COLLADA>