climway2-carte/asset/kenney_naturekit/Models/DAE format/rock_smallC.dae

170 lines
8.6 KiB
Plaintext

<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
<asset>
<created>0001-01-01T00:00:00</created>
<modified>0001-01-01T00:00:00</modified>
<unit name="meter" meter="1"/>
<up_axis>Y_UP</up_axis>
</asset>
<library_images />
<library_materials>
<material id="ID1" name="DefaultMaterial">
<instance_effect url="#ID0" />
</material>
<material id="mat_ID4" name="dirt">
<instance_effect url="#ID3" />
</material>
<material id="mat_ID6" name="grass">
<instance_effect url="#ID5" />
</material>
</library_materials>
<library_effects>
<effect id="ID0">
<profile_COMMON>
<technique sid="COMMON">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.500000 0.500000 0.500000 1.000000</color>
</diffuse>
<specular>
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
</specular>
<shininess>
<float>50</float>
</shininess>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id="ID3">
<profile_COMMON>
<technique sid="COMMON">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.886275 0.513726 0.341176 1.000000</color>
</diffuse>
<specular>
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
</specular>
<shininess>
<float>50</float>
</shininess>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id="ID5">
<profile_COMMON>
<technique sid="COMMON">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.172549 0.847059 0.721569 1.000000</color>
</diffuse>
<specular>
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
</specular>
<shininess>
<float>50</float>
</shininess>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_geometries>
<geometry id="ID7">
<mesh>
<source id="ID8">
<float_array id="ID9" count="90">0.077154 0.000000 -0.180400 0.043905 0.122672 -0.074120 0.180400 0.000000 -0.036540 0.068003 0.122672 -0.040543 0.077154 0.000000 -0.180400 -0.119997 0.000000 -0.110238 0.043905 0.122672 -0.074120 -0.058244 0.122672 -0.037767 0.068003 0.122672 -0.040543 -0.006052 0.122672 0.048511 0.180400 0.000000 -0.036540 0.000000 0.000000 0.180400 -0.180400 0.000000 0.000000 0.000000 0.000000 0.180400 -0.070309 0.122672 -0.015747 -0.006052 0.122672 0.048511 -0.180400 0.000000 0.000000 -0.119997 0.000000 -0.110238 0.000000 0.000000 0.180400 0.077154 0.000000 -0.180400 0.180400 0.000000 -0.036540 -0.119997 0.000000 -0.110238 -0.180400 0.000000 0.000000 -0.058244 0.122672 -0.037767 -0.070309 0.122672 -0.015747 -0.070309 0.122672 -0.015747 -0.006052 0.122672 0.048511 -0.058244 0.122672 -0.037767 0.043905 0.122672 -0.074120 0.068003 0.122672 -0.040543</float_array>
<technique_common>
<accessor count="30" source="#ID9" stride="3">
<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<source id="ID10">
<float_array id="ID11" count="90">0.657638 0.587155 -0.471975 0.657638 0.587155 -0.471975 0.657638 0.587155 -0.471975 0.657638 0.587155 -0.471975 -0.271401 0.587155 -0.762621 -0.271401 0.587155 -0.762621 -0.271401 0.587155 -0.762621 -0.271401 0.587155 -0.762621 0.622396 0.587155 0.517564 0.622396 0.587155 0.517564 0.622396 0.587155 0.517564 0.622396 0.587155 0.517564 -0.572385 0.587155 0.572385 -0.572385 0.587155 0.572385 -0.572385 0.587155 0.572385 -0.572385 0.587155 0.572385 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 -0.709894 0.587155 -0.388973 -0.709894 0.587155 -0.388973 -0.709894 0.587155 -0.388973 -0.709894 0.587155 -0.388973 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000</float_array>
<technique_common>
<accessor count="30" source="#ID11" stride="3">
<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<source id="ID12">
<float_array id="ID13" count="60">-3.999048 -3.880468 -1.362897 2.085879 2.972385 -3.880468 0.264238 2.085879 5.243033 -3.330830 -2.995706 -3.330830 2.606883 2.635517 -1.661803 2.635518 -2.939089 3.300004 1.620820 3.300005 -5.647237 -2.666342 5.460929 -2.666343 5.022129 -2.948767 -5.022128 -2.948767 2.395710 3.017580 -1.182019 3.017580 7.102362 0.000000 4.724297 -4.340077 0.000000 7.102362 -3.037572 -7.102362 -7.102362 -1.438586 1.536019 -3.657174 -3.412866 -3.657173 0.202115 2.309174 -0.786447 2.309173 -2.768089 -0.619956 -0.238252 1.909879 -2.293059 -1.486907 1.728549 -2.918112 2.677272 -1.596185</float_array>
<technique_common>
<accessor count="30" source="#ID13" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<vertices id="ID14">
<input semantic="POSITION" source="#ID8" />
</vertices>
<triangles count="13" material="mat_ID4">
<input offset="0" semantic="VERTEX" source="#ID14" />
<input offset="1" semantic="NORMAL" source="#ID10" />
<input offset="2" semantic="TEXCOORD" source="#ID12" />
<p>0 0 0 1 1 1 2 2 2 3 3 3 2 2 2 1 1 1 4 4 4 5 5 5 6 6 6 7 7 7 6 6 6 5 5 5 8 8 8 9 9 9 10 10 10 11 11 11 10 10 10 9 9 9 12 12 12 13 13 13 14 14 14 15 15 15 14 14 14 13 13 13 16 16 16 17 17 17 18 18 18 19 19 19 18 18 18 17 17 17 20 20 20 18 18 18 19 19 19 21 21 21 22 22 22 23 23 23 24 24 24 23 23 23 22 22 22 </p>
</triangles>
<triangles count="3" material="mat_ID6">
<input offset="0" semantic="VERTEX" source="#ID14" />
<input offset="1" semantic="NORMAL" source="#ID10" />
<input offset="2" semantic="TEXCOORD" source="#ID12" />
<p>25 25 25 26 26 26 27 27 27 28 28 28 27 27 27 26 26 26 29 29 29 28 28 28 26 26 26 </p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="ID2">
<node id="ID15" name="rock_smallC">
<matrix>1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix>
<instance_geometry url="#ID7">
<bind_material>
<technique_common>
<instance_material symbol="mat_ID4" target="#mat_ID4" />
<instance_material symbol="mat_ID6" target="#mat_ID6" />
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#ID2" />
</scene>
</COLLADA>