modifié : main.lua

This commit is contained in:
Heitai-C11 2022-03-26 18:49:26 +01:00
parent 8cd8aa1e77
commit 61f0ba6a09
2 changed files with 54 additions and 30 deletions

BIN
.main.lua.swp Normal file

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@ -8,7 +8,7 @@
PosPersonnage = {}
PosPersonnage.X = 50
PosPersonnage.Y = 400
PosPersonnage.Y = 515
PosPersonnage.Saute = false
PosPersonnage.tir = PosPersonnage.X + 50
PosPersonnage.tirY = PosPersonnage.Y
@ -21,30 +21,41 @@ Position.Vert_1 = {}
Position.Vert_2 = {}
Position.Horiz = {}
function Niveau()
local i = 0
PositionVert_1 = 0
PositionVert_2 = 800
PositionHoriz = 565
for PositionHoriz = 565, 240, -65 do
love.graphics.line(PositionVert_1, PositionHoriz, PositionVert_2 , PositionHoriz)
PositionVert_1 = PositionVert_1 + 100
PositionVert_2 = PositionVert_1 + 300
Position.Vert_1[i] = PositionVert_1
Position.Vert_2[i] = PositionVert_2
Position.Horiz[i] = PositionHoriz
i = i + 1
end
love.graphics.rectangle("fill", 700, 220, 20, 20)
end
local level = {
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
}
function Personnage(LaPostition)
local x, y = PosPersonnage.X, PosPersonnage.Y - 45
local x, y = PosPersonnage.X, PosPersonnage.Y
--print( Position.Horiz[3] )
-- personnage
@ -65,15 +76,16 @@ end
function love.update(dt)
if PosPersonnage.Saute == true then
for j = 0, 30 do
PosPersonnage.Y = PosPersonnage.Y + 1
for j = 0, 80 do
PosPersonnage.Y = PosPersonnage.Y + 1
end
PosPersonnage.Saute = false
end
if love.keyboard.isDown("up") then
for i = 0, 30 do
for i = 0, 80 do
PosPersonnage.Y = PosPersonnage.Y - 1
end
PosPersonnage.Saute = true
@ -81,33 +93,45 @@ function love.update(dt)
if love.keyboard.isDown("right") and PosPersonnage.X + 35 < love.graphics.getWidth() then
PosPersonnage.X = PosPersonnage.X + 1
PosPersonnage.tir = PosPersonnage.tir + 1
Pistol = Pistol + 1
end
if love.keyboard.isDown("left") and PosPersonnage.X - 10 > 0 then
PosPersonnage.X = PosPersonnage.X - 1
PosPersonnage.tir = PosPersonnage.tir - 1
Pistol = Pistol - 1
end
if love.keyboard.isDown("space") then
tir = true
PosPersonnage.tirY = PosPersonnage.Y
end
if tir == true then
PosPersonnage.tirY = PosPersonnage.Y
Pistol = Pistol + 3
end
if Pistol > love.graphics.getWidth() then
PosPersonnage.tirY = PosPersonnage.Y
Pistol = PosPersonnage.tirY
tir = false
Pistol = PosPersonnage.tir
end
end
function love.draw()
Niveau()
local size = 20
for line = 1, #level do
for row = 1, #level[line] do
local cell = level[line][row]
if cell ~= 0 then
love.graphics.rectangle("fill",row*size,line*size,size,size)
else
--love.graphics.rectangle("line",row*size,line*size,size,size)
end
end
end
Personnage(LaPostition)
--tir
love.graphics.rectangle("fill", Pistol, PosPersonnage.tirY + 10, 2, 2)
end