ZwiiCMS/core/vendor/filemanager/js/jPlayer/actionscript/happyworm/jPlayer/ConnectManager.as

296 lines
9.0 KiB
ActionScript
Executable File

/*
* jPlayer Plugin for jQuery JavaScript Library
* http://www.jplayer.org
*
* Copyright (c) 2009 - 2013 Happyworm Ltd
* Licensed under the MIT license.
* http://opensource.org/licenses/MIT
*
* Author: Robert M. Hall
* Date: 7th August 2012
* Custom NetConnection Manager for more robust RTMP support
* Based in part on work by Will Law for the old Akamai NCManager.as
* and some of Will's new work in the OVP base classes (Open Video Player)
* as well as similar approaches by many other NetConnection managers
*
*/
/*
TODO LIST 08/18/2011:
1. Wired up errors to dispatch events to Jplayer events to allow them to bubble up to JS
2. Rework event dispatch to handoff netconnection instead of a passed in reference
3. Allow a customizeable list of protocols and ports to be used instead of entire list
4. Allow a specific port/protocol (1 connect type) to be used first, and then optionally fallback on a custom list or the default list
5. Remove some traces and check a few other items below where I've made notes
*/
package happyworm.jPlayer {
import flash.events.*;
import flash.net.*;
import flash.utils.Timer;
import flash.utils.getTimer;
import flash.utils.clearInterval;
import flash.utils.setInterval;
public class ConnectManager extends Object {
private var protocols_arr:Array = new Array("rtmp","rtmpt","rtmpe","rtmpte","rtmps");
private var ports_arr:Array = new Array("",":1935",":80",":443");
private const protCount:Number = 5;
private const portCount:Number = 4;
private var _ncRef:Object;
private var _aNC:Array;
private var k_TIMEOUT:Number = 30000;
private var k_startConns:Number;
private var m_connList:Array = [];
private var m_serverName:String;
private var m_appName:String;
private var m_streamName:String;
private var m_connListCounter:Number;
private var m_flashComConnectTimeOut:Number;
private var m_validNetConnection:NetConnection;
private var connectSuccess:Boolean=false;
private var negotiating:Boolean=false;
private var idleTimeOut:Boolean=false;
public function ConnectManager() {
trace ("ConnectManager Initialized Version: 1.00 DT");
createPortsProtocolsArray();
}
private function createPortsProtocolsArray():void {
var outerLoop:Number=0;
var innerLoop:Number=0;
for (outerLoop=0; outerLoop<protocols_arr.length; outerLoop++) {
for (innerLoop=0; innerLoop<ports_arr.length; innerLoop++) {
m_connList.push( { protocol: protocols_arr[outerLoop], port: ports_arr[innerLoop] } );
}
}
}
public function negotiateConnect(ncRef:Object,p_serverName:String,p_appName:String):void
{
negotiating=true;
_ncRef=ncRef;
trace("*** SERVER NAME: "+p_serverName);
trace("*** APP NAME: "+p_serverName);
k_startConns = getTimer();
m_serverName = p_serverName;
m_appName = p_appName;
// Set a timeout function, just in case we never connect successfully
clearInterval(m_flashComConnectTimeOut);
m_flashComConnectTimeOut = setInterval(onFlashComConnectTimeOut,k_TIMEOUT,k_TIMEOUT);
// Createe a NetConnection for each of the protocols/ports listed in the m_connList list.
// Connection attempts occur at intervals of 1.5 seconds.
// The first connection to succeed will be used, all the others will be closed.
_aNC = new Array();
for (var i:uint = 0; i < m_connList.length; i++)
{
_aNC[i] = new NetConnection();
_aNC[i].addEventListener(NetStatusEvent.NET_STATUS,netStatus);
_aNC[i].addEventListener(SecurityErrorEvent.SECURITY_ERROR,netSecurityError);
_aNC[i].addEventListener(AsyncErrorEvent.ASYNC_ERROR,asyncError);
_aNC[i].client = new Object;
_aNC[i].client.owner = this;
_aNC[i].client.connIndex = i;
_aNC[i].client.id = i;
_aNC[i].client.pending = true;
/* Revisit this chunk - not needed at the moment as NC is handed off and this
// is handled elsewhere
// Need to put in some event dispatching as a more elegant solution and leave it here
_aNC[i].client.onBWDone = function (p_bw, deltaDown, deltaTime, latency) {
//this.owner.dispatchEvent ({type:"ncBandWidth", kbps:p_bw, latency:latency});
};
_aNC[i].client.onBWCheck = function (counter) {
return ++counter;
};
_aNC[i].client.onStatus = function (info) {
//
};
*/
}
m_connListCounter = 0;
nextConnect ();
}
private function nextConnect():void
{
trace("*** Connection: "+ m_connListCounter + ": "+m_connList[m_connListCounter].protocol + "://" + m_serverName + m_connList[m_connListCounter].port + "/" + m_appName);
try {
_aNC[m_connListCounter].connect(m_connList[m_connListCounter].protocol + "://" + m_serverName + m_connList[m_connListCounter].port + "/" + m_appName);
} catch (error:Error) {
// statements
trace("*** Caught an error condition: "+error);
m_connListCounter = m_connList.length+1;
}
// statements
clearInterval(_aNC["ncInt" + m_connListCounter]);
if ((m_connListCounter < m_connList.length - 1))
{
m_connListCounter++;
_aNC["ncInt" + m_connListCounter] = setInterval(nextConnect,1500);
}
}
// Cleans up all connections if none have succeeded by the timeout interval
private function onFlashComConnectTimeOut(timeout:Number):void
{
stopAll();
}
private function handleGoodConnect(_nc:NetConnection):void {
negotiating=false;
trace("Handing OFF NetConnection");
clearInterval(m_flashComConnectTimeOut);
_ncRef.connectStream();
_ncRef.onBWDone(null,_nc);
//dispatchEvent(event);
// Need to enable and pass to Jplayer event system- revisit
// right now handing back a hardcoded reference that is passed in
// Should come up with a more loosely coupled way via event dispatch
}
public function getNegotiating():Boolean {
return negotiating;
}
public function setNegotiating(bool:Boolean):void {
negotiating=bool;
}
public function stopAll(bool:Boolean=false):void {
//this.dispatchEvent ({type:"ncFailedToConnect", timeout:timeout});
// Need to enable and pass to Jplayer event system- revisit
// trace(_aNC+":"+m_flashComConnectTimeOut+":"+m_connList.length)
if(_aNC!=null && !isNaN(m_flashComConnectTimeOut) ) {
clearInterval(m_flashComConnectTimeOut);
for (var i:uint = 0; i < m_connList.length; i++)
{
if (_aNC[i]!=null)
{
clearInterval(_aNC["ncInt" + i]);
_aNC[i].close();
if(bool==false) {
_aNC[i].client = null;
}
_aNC[i] = null;
delete _aNC[i];
}
}
}
}
private function netStatus(event:NetStatusEvent):void {
trace(event.info.code);
if(event.info.description != undefined) {
trace(event.info.description);
}
_aNC[event.target.client.id].client.pending = true;
// this.owner.m_validNetConnection = this.client.owner[this.client.connIndex];
// if (info.description == "[ License.Limit.Exceeded ]") {
switch (event.info.code) {
case "NetConnection.Connect.IdleTimeOut":
trace("IDLE TIMEOUT OCCURRED!")
negotiating=true;
idleTimeOut=true;
_ncRef.shutDownNcNs();
break;
case "NetConnection.Connect.Closed":
if(!negotiating && !idleTimeOut) {
idleTimeOut = false;
_ncRef.doneYet();
}
break;
case "NetConnection.Connect.InvalidApp":
case "NetConnection.Connect.Rejected":
//handleRejectedOrInvalid(event)
break;
case "NetConnection.Call.Failed":
/*
if (event.info.description.indexOf("_checkbw") != -1) {
event.target.expectBWDone = true;
event.target.call("checkBandwidth",null);
}
*/
break;
case "NetConnection.Connect.Success":
var i:uint=0;
for ( i = 0; i<_aNC.length; i++) {
if (_aNC[i] && (i != event.target.client.id)) {
_aNC[i].close();
_aNC[i] = null;
}
}
var _nc:NetConnection = NetConnection(event.target);
var connID:Number = event.target.client.id;
var _actualPort:String = m_connList[m_connListCounter].port;
var _actualProtocol:String = m_connList[m_connListCounter].protocol;
// See if we have version info
var _serverVersion:String = "UNKNOWN";
if (event.info.data && event.info.data.version) {
_serverVersion = event.info.data.version;
}
trace("Connect ID: "+connID+" - PORT: "+_actualPort+" - PROTOCOL: "+_actualProtocol+" - FMS Version: "+_serverVersion);
clearInterval(_aNC["ncInt" + connID]);
clearInterval(_aNC["ncInt" + m_connListCounter]);
handleGoodConnect(_nc);
break;
}
}
/** Catches any netconnection net security errors
* @private
*/
private function netSecurityError(event:SecurityErrorEvent):void {
trace("SECURITY ERROR:"+event);
//dispatchEvent(event);
// Need to enable and pass to Jplayer event system- revisit
}
/** Catches any async errors
* @private
*/
private function asyncError(event:AsyncErrorEvent):void {
trace("ASYNC ERROR:"+event.error);
//dispatchEvent(event);
// Need to enable and pass to Jplayer event system- revisit
}
}// class
} //package