Merge pull request 'master' (#1) from Antux/JeuPistesSarreguemines:master into jeu-pistes-sarreguemines
Reviewed-on: #1
This commit is contained in:
commit
bd8275f7ae
4
.gitignore
vendored
4
.gitignore
vendored
@ -1,2 +1,4 @@
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localhost-key.pem
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localhost.pem
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localhost.pem
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data/teams.db
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data/article.db
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@ -1,7 +1,7 @@
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# Chasse au trésor Lycée Pange
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# Jeu de pistes Sarreguemines
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**Auteur :** Antoine WAEHREN
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## Crédits
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Ce projet utilise le module QR Scanner de NIMIQ : https://github.com/nimiq/qr-scanner
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Ce projet utilise le module QR Scanner de NIMIQ : https://github.com/nimiq/qr-scanner
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11
answer.php
11
answer.php
@ -56,17 +56,6 @@
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$stmt->bindValue(":puzzle_id", $art_id);
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$stmt->bindValue(":team_id", $team_id);
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$stmt->execute();
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// On ajoute l'énigme bonus si toutes les autres sont résolues :
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$stmt = $database->pdo_teams->prepare("SELECT COUNT(*) FROM solved WHERE team_id == :team_id");
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$stmt->bindValue(":team_id", $team_id);
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$stmt->execute();
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if ($stmt->fetchAll()[0]["COUNT(*)"] == "12") { // Il y a 12 énigmes sans compter la bonus
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$stmt = $database->pdo_teams->prepare("UPDATE teams SET bonus = 1 WHERE id = :team_id");
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$stmt->bindValue(":team_id", $team_id);
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$stmt->execute();
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}
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}
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$data["valid_qr"] = true;
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42
article.php
42
article.php
@ -5,6 +5,7 @@
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$solved = false;
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$team_id = -1;
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$art_id = -1;
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$art_index = -1; // Index de l'article dans la liste pzorder assignée à l'équipe
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$database = new Database();
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@ -27,18 +28,30 @@
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}
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else {
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// On vérifie si l'énigme bonus n'est pas débloquée :
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if (!$database->checkTeamBonus($team_id)) {
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// Si c'est celle qui est sélectionnée, on retourne à la liste des énigmes :
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if ($art_id == $max_art) {
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header("Location: puzzles.php?team=" . $team_id);
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die();
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}
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// On cherche l'index de l'article dans la liste pzorder assignée à l'équipe :
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$stmt = $database->pdo_teams->prepare("SELECT pzorder FROM teams WHERE id == :id");
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$stmt->bindValue(":id", $team_id);
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$stmt->execute();
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$result = $stmt->fetch();
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$order = $result["pzorder"];
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// On retire l'énigme bonus du total :
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$max_art--;
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// Si un ordre d'énigmes n'a pas été défini au préalable pour cette équipe, on en choisit un au hasard :
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if (is_null($order)) {
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$order = rand(0, sizeof($pzorder));
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$stmt = $database->pdo_teams->prepare("UPDATE teams SET pzorder = :order WHERE id == :id");
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$stmt->bindValue(":id", $team_id);
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$stmt->bindValue(":order", $order);
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$stmt->execute();
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}
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$pzo_arr = $pzorder[$order];
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$art_index = array_search($art_id, $pzo_arr);
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$prev_art = $pzo_arr[$art_index - 1];
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if ($art_index == 0) {
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$prev_art = $pzo_arr[$max_art - 1];
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}
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$next_art = $pzo_arr[($art_index + 1) % $max_art];
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// On indique si l'énigme est résolue :
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$stmt = $database->pdo_teams->prepare("SELECT * FROM solved WHERE (team_id == :team_id AND puzzle_id == :puzzle_id)");
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$stmt->bindValue(":team_id", $team_id);
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@ -71,15 +84,18 @@
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</header>
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<main>
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<header>
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<h1><?= $tr["page_title"]["article"] . $art_id . " : " . $article["title"] ?></h1>
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<h1><?= $tr["page_title"]["article"] . $art_id ?></h1>
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<h2><?= $article["text"] ?></h2>
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<section>
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<a href="article.php?team=<?= $team_id ?>&id=<?= $prev_art ?>">
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<button><?= $tr["article"]["prev_but"] ?></button>
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</a>
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<a href="puzzles.php?team=<?= $team_id ?>">
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<button><?= $tr["article"]["back_but"] ?></button>
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</a>
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<!-- <a href="article.php?team=<?= $team_id ?>&id=<?= ($art_id % $max_art) + 1 ?>">
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<a href="article.php?team=<?= $team_id ?>&id=<?= $next_art ?>">
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<button><?= $tr["article"]["next_but"] ?></button>
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</a> -->
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</a>
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</section>
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<?php if ($solved) : ?>
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<p><?= $tr["article"]["success"] ?></p>
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@ -90,7 +106,7 @@
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<article>
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<?php if ($solved) : ?>
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<p><?= $article["answer"] ?></p>
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<img src="images/map/puzzles/<?= $article["id"] ?>.png"/>
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<h1><?= $article["reward"] ?></h1>
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<?php else : ?>
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<button><?= $tr["article"]["qr_but"] ?></button>
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<p></p> <!-- Emplacement du message d'erreur JS concernant la caméra. !-->
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BIN
data/article.db
BIN
data/article.db
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BIN
data/teams.db
BIN
data/teams.db
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40
puzzles.php
40
puzzles.php
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require_once "require/base.php";
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$puzzles = array();
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$order = 0;
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$team_id = -1;
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$database = new Database();
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@ -31,23 +32,26 @@
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false
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);
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// On vérifie si l'équipe a débloqué l'énigme bonus :
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$stmt = $database->pdo_teams->prepare("SELECT * FROM teams WHERE id = :id");
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$stmt->bindValue(":id", $team_id);
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$stmt->execute();
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// Si c'est le cas, on affiche toutes les énigmes :
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if ($stmt->fetchAll()[0][1] == 1) {
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$stmt = $database->pdo_article->prepare("SELECT * FROM puzzles");
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}
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// Sinon, on cache la bonus :
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else {
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$stmt = $database->pdo_article->prepare("SELECT * FROM puzzles WHERE id <> 13");
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}
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$stmt = $database->pdo_article->prepare("SELECT * FROM puzzles");
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$stmt->execute();
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$puzzles = $stmt->fetchAll();
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// Recherche de l'ordre des énigmes :
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$stmt = $database->pdo_teams->prepare("SELECT pzorder FROM teams WHERE id == :id");
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$stmt->bindValue(":id", $team_id);
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$stmt->execute();
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$result = $stmt->fetch();
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$order = $result["pzorder"];
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// Si un ordre d'énigmes n'a pas été défini au préalable pour cette équipe, on en choisit un au hasard :
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if (is_null($order)) {
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$order = rand(0, sizeof($pzorder));
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$stmt = $database->pdo_teams->prepare("UPDATE teams SET pzorder = :order WHERE id == :id");
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$stmt->bindValue(":id", $team_id);
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$stmt->bindValue(":order", $order);
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$stmt->execute();
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}
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}
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}
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@ -78,8 +82,12 @@
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<article>
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<p><?= $tr["puzzles"]["message"]?></p>
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<ul>
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<?php foreach ($puzzles as $puzzle) : ?>
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<li><a href="article.php?team=<?= $team_id ?>&id=<?= $puzzle["id"] ?>"><?= $tr["page_title"]["article"] . $puzzle["id"] . " : " . $puzzle["title"] ?></a></li>
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<?php foreach ($pzorder[$order] as $pzid) : ?>
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<?php foreach ($puzzles as $puzzle) : ?>
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<?php if ($puzzle["id"] == $pzid) : ?>
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<li><a href="article.php?team=<?= $team_id ?>&id=<?= $puzzle["id"] ?>"><?= $tr["page_title"]["article"] . $puzzle["id"] ?></a></li>
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<?php endif; ?>
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<?php endforeach; ?>
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<?php endforeach; ?>
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</ul>
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</article>
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<?php
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require_once "database.php";
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require_once "puzzles_order.php";
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$rq_path = "require/";
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"answer" TEXT NOT NULL,
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"location" TEXT NOT NULL,
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"code" TEXT NOT NULL,
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"reward" TEXT NOT NULL,
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PRIMARY KEY("id" AUTOINCREMENT)
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)');
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$this->pdo_teams = new PDO("sqlite:" . dirname(__FILE__) . $data_path . "teams.db");
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$this->pdo_teams->query('CREATE TABLE IF NOT EXISTS "teams" (
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"id" INTEGER NOT NULL UNIQUE,
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"bonus" INTEGER NOT NULL,
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"pzorder" INTEGER,
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PRIMARY KEY("id" AUTOINCREMENT)
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)');
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return $query->fetch()["COUNT(*)"];
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}
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function checkTeamBonus(int $team) {
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// $team doit être une équipe existante :
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$query = $this->pdo_teams->query("SELECT bonus FROM teams WHERE id = " . $team);
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return $query->fetch()[0] == 1;
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}
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// public function getTeamsNb() {
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// $query = $this->pdo_teams->query("SELECT COUNT(*) FROM teams");
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// return $query->fetch()["COUNT(*)"];
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<?php
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$tr = [
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"tab_title" => [
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"home" => "Home - Lycée Pange Code Hunt",
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"team_confirm" => "Team confirmation - Lycée Pange Code Hunt",
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"puzzles" => "Puzzles list - Lycée Pange Code Hunt",
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"article" => "Puzzle - Lycée Pange Code Hunt"
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"home" => "Home - Citizen's journey",
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"team_confirm" => "Team confirmation - Citizen's journey",
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"puzzles" => "Puzzles list - Citizen's journey",
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"article" => "Puzzle - Citizen's journey"
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],
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"page_title" => [
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"home" => "Code Hunt",
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"home" => "Citizen's journey",
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"team_confirm" => "Team confirmation",
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"puzzles" => "Puzzles list for team n°",
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"article" => "Puzzle n°"
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],
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"home" => [
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"subtitle" => "Welcome to the code hunt of Lycée Jean de Pange of Sarreguemines !",
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"message" => "Enter your team number to begin :",
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"subtitle" => "Welcome to the Citizen's journey!",
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"message" => "Enter your team number to begin:",
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"team" => "Team number...",
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"button" => "OK"
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],
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"team_confirm" => [
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"subtitle" => "Please make sure you selected the right team.",
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"message" => "Your name must appear on the following list : ",
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"message" => "Your name must appear on the following list: ",
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"button" => "Yes, this is my team !"
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],
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"article" => [
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"message" => "This puzzle describes a specific place. Head to that place, then scan the QR code you'll find there.",
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"success" => "Well done ! Your team solved this puzzle !",
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"back_but" => "Puzzle list",
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"next_but" => "Next puzzle",
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"prev_but" => "🡰 Prev.",
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"next_but" => "Next 🡲",
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"qr_but" => "Scan QR code",
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"cam_sel" => "Selected camera :",
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"cam_sel" => "Selected camera:",
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"f_cam" => "Front camera",
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"r_cam" => "Rear camera"
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],
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"puzzles" => [
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"message" => "Select a puzzle in the list below :",
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"map_desc" => "Here is a map showing the location of the puzzles you already solved :"
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"message" => "Select a puzzle in the list below:",
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"map_desc" => "Here is a map showing the location of the puzzles you already solved:"
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],
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"nav" => [
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"title" => "Code Hunt Pange",
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"title" => "Citizen's journey",
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"home" => "Home"
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],
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"footer" => [
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<?php
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$tr = [
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"tab_title" => [
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"home" => "Accueil - Chasse au code Lycée Pange",
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"team_confirm" => "Confirmation du choix d'équipe - Chasse au code Lycée Pange",
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"puzzles" => "Liste des énigmes - Chasse au code Lycée Pange",
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"article" => "Énigme - Chasse au code Lycée Pange"
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"home" => "Accueil - Parcours citoyen",
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"team_confirm" => "Confirmation du choix d'équipe - Parcours citoyen",
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"puzzles" => "Liste des énigmes - Parcours citoyen",
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"article" => "Énigme - Parcours citoyen"
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],
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"page_title" => [
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"home" => "Chasse au code",
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"home" => "Parcours citoyen",
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"team_confirm" => "Confirmation du choix d'équipe",
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"puzzles" => "Liste des puzzles pour l'équipe n°",
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"article" => "Énigme n°"
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],
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"home" => [
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"subtitle" => "Bienvenue à la chasse au code du Lycée Jean de Pange de Sarreguemines !",
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"subtitle" => "Bienvenue dans le Parcours citoyen !",
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"message" => "Pour commencer, veuillez entrer le numéro de votre équipe :",
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"team" => "Numéro d'équipe...",
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"button" => "Valider"
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@ -27,7 +27,8 @@
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"message" => "Cette énigme décrit un endroit précis. Dirigez-vous vers cet endroit, puis scannez le QR code que vous-y trouverez.",
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"success" => "Bien joué ! Votre équipe a résolu cette énigme !",
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"back_but" => "Liste des énigmes",
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"next_but" => "Énigme suivante",
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"prev_but" => "🡰 Préc.",
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"next_but" => "Suiv. 🡲",
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"qr_but" => "Scanner le QR code",
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"cam_sel" => "Caméra sélectionnée :",
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"f_cam" => "Caméra avant",
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@ -38,11 +39,11 @@
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"map_desc" => "Voici la carte des emplacements des énigmes que vous avez résolues :"
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],
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"nav" => [
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"title" => "Chasse au code Pange",
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"title" => "Parcours citoyen",
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"home" => "Accueil"
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],
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"footer" => [
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"text" => "Lycée Jean de Pange Sarreguemines<br><a href='https://forge.chapril.org/antux18/ChasseTresorPange'>Code source</a>"
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"text" => "Lycée Jean de Pange Sarreguemines<br><a href='https://forge.chapril.org/Antux/JeuPistesSarreguemines'>Code source</a>"
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]
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];
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?>
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9
require/puzzles_order.php
Normal file
9
require/puzzles_order.php
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@ -0,0 +1,9 @@
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<?php
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$pzorder = [
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[7,4,3,2,5,8,9,6,10,1],
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[10,6,8,5,2,7,4,3,9,1],
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[5,2,7,4,3,6,8,10,9,1],
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[3,6,8,10,9,4,7,5,2,1],
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[9,6,10,4,7,8,5,3,2,1]
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]
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?>
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