PinmikPanik/gamedata/objects/ingame/clouds.py

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from gamedata.objects.base import BaseObject
class Clouds(BaseObject):
def __init__(self,game,minwidth,speed=30,cameraratio=1,spritename="clouds.png"):
super().__init__(0,0,game)
self.sprite = game.sprite_lib[spritename]
self.speed = speed
self.minwidth = minwidth
self.cameraratio = cameraratio
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self.depth = -2
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self.horoffset = 0
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self.handlepause = True
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def step(self):
self.horoffset+=self.game.dt*self.speed
def draw(self):
offset = (self.horoffset-self.game.globals["camerax"]*self.cameraratio)%self.sprite.get_width()
nbsprites = round((self.minwidth+offset)//self.sprite.get_width()+2)
for i in range(nbsprites):
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self.game.window.blit(self.sprite,[(i-1)*self.sprite.get_width()+offset,-self.game.globals["cameray"]*self.cameraratio])