2021-09-10 19:22:30 +02:00
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import gamedata.objects.menu.menu as menu
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class MainMenu(menu.Menu):
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def __init__(self,x,y,game,w=100,h=100):
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super().__init__(x,y,game,w,h) # initialise l'objet de base avec les bons arguments
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2021-09-10 21:33:24 +02:00
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# Buttons dictionnaries
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2021-09-10 19:22:30 +02:00
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def fnPlay(self,game):
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2021-09-10 21:33:24 +02:00
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game.scene = game.scenes.ingame
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2021-09-10 19:22:30 +02:00
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btnPlay = {"name":"Play","function":fnPlay}
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def fnOptions(self,game):
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game.scene = game.scenes.options
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btnOptions= {"name":"Options","function": fnOptions}
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def fnQuit(self,game):
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game.running = False
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btnQuit= {"name":"Quit","function": fnQuit}
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# Spacing between buttons
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self.vpadding = 20
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self.hpadding = 20
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# Initialising grid
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self.grid = [
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[btnPlay],
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[btnOptions],
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[btnQuit]
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]
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self.create(self.grid,self.rect)
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2021-09-16 08:34:40 +02:00
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self.depth = -1
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# Shadow sprite
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shadow = game.sprite_lib["shadow.png"]
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self.shadow = game.pygame.transform.scale(shadow,(1000,1000)) # J'augmente la taille de l'ombre
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2021-09-10 19:22:30 +02:00
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def draw(self):
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2021-09-16 08:34:40 +02:00
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# Shadow
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self.game.lib.drawcenter(self.game,self.shadow,self.game.DISPLAY_WIDTH/2,self.game.DISPLAY_HEIGHT*3/5)
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2021-09-10 19:22:30 +02:00
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# Display game title
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2021-09-15 21:53:10 +02:00
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self.game.lib.drawcenter(self.game,self.game.sprite_lib["gui/title.png"],self.game.DISPLAY_WIDTH/2,self.baserect[1]-self.game.DISPLAY_HEIGHT/8)
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