forked from ayte/PinmikPanik
42 lines
1.3 KiB
Python
42 lines
1.3 KiB
Python
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from gamedata.objects.base import BaseObject
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from math import sqrt
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import random
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# Tiles object, displaying and managing the play grid
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class Tiles(BaseObject):
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def __init__(self,x,y,game,nbcells=20,cellsize=30):
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super().__init__(x,y,game,nbcells*cellsize,nbcells*cellsize)
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self.nbcells = nbcells
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self.cellsize = cellsize
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self.grid = self.gengrid(nbcells,nbcells)
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def gengrid(self,w,h):
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# Generating various rectangles on a map
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grid = [ [0 for x in range(w)] for y in range(h) ]
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nb_rects = int(sqrt(w*h)/1.5+0.5)
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for i in range(nb_rects):
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# Generating the rects
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rectw = random.randint(3,7)
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recth = random.randint(3,7)
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rectx = random.randint(0,w-rectw)
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recty = random.randint(0,h-recth)
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for offx in range(rectw):
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for offy in range(recth):
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grid[offy+recty][offx+rectx]=1
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return grid
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def draw(self):
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# Drawing the grid
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for y in range(len(self.grid)):
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for x in range(len(self.grid[y])):
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if self.grid[y][x]==1:
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self.game.pygame.draw.rect(self.game.window,[255]*3,[self.rect[0]+x*self.cellsize,self.rect[1]+y*self.cellsize,self.cellsize,self.cellsize])
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