Added some variations in pinmiks angles

This commit is contained in:
theo@manjaro 2021-09-17 15:18:24 +02:00
parent 09eef1ae4d
commit 12ba5d9107

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@ -15,6 +15,8 @@ class Lemming(BaseObject):
self.selected = False # If beeing redirected self.selected = False # If beeing redirected
self.anglemargin = 25
# Used for movement # Used for movement
self.restx = 0 self.restx = 0
self.resty = 0 self.resty = 0
@ -101,8 +103,9 @@ class Lemming(BaseObject):
def launch(self): def launch(self):
# Launch itself in the mouse direction # Launch itself in the mouse direction
xdir, ydir = self.game.inputs["mouse"]["rel"] xdiff = self.game.inputs["mouse"]["pos"][0]-self.rect.center[0]
self.direction = math.degrees(math.atan2(ydir,xdir)) ydiff = self.game.inputs["mouse"]["pos"][1]-self.rect.center[1]
self.direction = math.degrees(math.atan2(ydiff,xdiff))+random.randint(-self.anglemargin,self.anglemargin)
self.speed = self.basespeed*4 self.speed = self.basespeed*4
self.cachedrel = [] self.cachedrel = []