forked from ayte/PinmikPanik
Animated menu
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44b5ef0321
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1ea4887a38
@ -28,13 +28,38 @@ class MainMenu(menu.Menu):
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self.create(self.grid,self.rect)
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self.depth = -1
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# Shadow sprite
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shadow = game.sprite_lib["shadow.png"]
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self.shadow = game.pygame.transform.scale(shadow,(1000,1000)) # J'augmente la taille de l'ombre
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# Animation timer
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self.timer = game.lib.Timer(1.5)
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self.buttonsmaxoffset = 400
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self.buttonsoffset = 400
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self.titleoffset = 400
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self.titlemaxoffset = 400
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self.stop = False
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def step(self):
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super().step()
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if not self.stop and self.timer.tick(self.game.dt):
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self.stop = True
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self.buttonsoffset = 0
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if not self.stop:
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self.buttonsoffset = self.timer.getratio()**4*self.buttonsmaxoffset
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self.titleoffset = 0
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if not self.stop:
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self.titleoffset = self.timer.getratio()**4*self.titlemaxoffset
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# Move the buttons
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for btn in self.lbuttons:
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btn.rect[1] = btn.baserect[1]+self.buttonsoffset
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def draw(self):
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# Shadow
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self.game.lib.drawcenter(self.game,self.shadow,self.game.DISPLAY_WIDTH/2,self.game.DISPLAY_HEIGHT*3/5)
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# Shadow
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self.game.lib.drawcenter(self.game,self.shadow,self.game.DISPLAY_WIDTH/2,self.game.DISPLAY_HEIGHT*3/5+self.buttonsoffset)
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# Display game title
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self.game.lib.drawcenter(self.game,self.game.sprite_lib["gui/title.png"],self.game.DISPLAY_WIDTH/2,self.baserect[1]-self.game.DISPLAY_HEIGHT/8)
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self.game.lib.drawcenter(self.game,self.game.sprite_lib["gui/title.png"],self.game.DISPLAY_WIDTH/2,self.baserect[1]-self.game.DISPLAY_HEIGHT/8-self.titleoffset)
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