forked from ayte/PinmikPanik
Adjusted lemmings hitboxes
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d9d51042e3
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2aef0afc1c
@ -3,10 +3,10 @@ import random,math
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class Lemming(BaseObject):
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def __init__(self,x,y,game,speedmargin=5):
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super().__init__(x,y,game,w=45,h=45)
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super().__init__(x,y,game,w=60,h=60)
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self.direction = random.randint(0,360)
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self.holdrect = self.rect.copy()
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self.holdradius = 60
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self.holdradius = 65
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self.holdrect = self.holdrect.inflate(self.holdradius,self.holdradius)
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self.basespeed = 40+random.randint(-speedmargin,speedmargin) # Speed that he normally walks by
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self.normalspeed = self.basespeed # Speed "objective"
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@ -69,7 +69,7 @@ class Lemming(BaseObject):
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averagerel = [sum([x[i] for x in self.cachedrel])/len(self.cachedrel) for i in range(2)]
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self.direction = math.degrees(math.atan2(averagerel[1],averagerel[0]))
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self.speed = self.basespeed*2
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self.speed = self.basespeed*4
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self.cachedrel = []
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self.selected = False
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