forked from ayte/PinmikPanik
Added screenshake
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e28f8c8958
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@ -83,6 +83,8 @@ class Lemming(BaseObject):
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dead = False
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if dead:
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self.manager.death()
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self.game.globals["scamerax"]+=5
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self.game.globals["scameray"]+=5
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self.game.gameloop.delid(self.id)
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def launch(self):
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@ -109,14 +111,14 @@ class Lemming(BaseObject):
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def draw(self):
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orientation = self.orientations[int(self.direction%360/361*4)]
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sprites = self.sprites[orientation]
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self.game.lib.drawcenter(self.game,self.game.sprite_lib["lemmings/shadow.png"],self.rect.center[0],self.rect.center[1])
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self.game.lib.drawcenter(self.game,sprites[int(self.spriteindex)%len(sprites)],self.rect.center[0],self.rect.center[1])
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self.game.lib.drawcenter(self.game,self.game.sprite_lib["lemmings/shadow.png"],self.rect.center[0]-self.game.globals["camerax"],self.rect.center[1]-self.game.globals["cameray"])
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self.game.lib.drawcenter(self.game,sprites[int(self.spriteindex)%len(sprites)],self.rect.center[0]-self.game.globals["camerax"],self.rect.center[1]-self.game.globals["cameray"])
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if self.game.globals["debug"]:
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s = self.game.pygame.Surface(self.rect.size)
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s.fill([255,0,0])
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s.set_alpha(30)
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self.game.window.blit(s,self.rect[:2])
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self.game.window.blit(s,(self.rect[0]-self.game.globals["camerax"],self.rect[1]-self.game.globals["cameray"]))
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s = self.game.pygame.Surface(self.holdrect.size)
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s.fill([0,255,0])
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s.set_alpha(30)
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self.game.window.blit(s,self.holdrect[:2])
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self.game.window.blit(s,(self.holdrect[0]-self.game.globals["camerax"],self.holdrect[1]-self.game.globals["cameray"]))
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@ -19,12 +19,14 @@ class Spawner(BaseObject):
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lemming.move(-lemming.rect[2]/2,-lemming.rect[3]/2)
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self.game.gameloop.summon(lemming)
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self.game.gameloop.delid(self.id)
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self.game.globals["scamerax"]+=3
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self.game.globals["scameray"]+=3
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def draw(self):
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# Display the lemming falling
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currentdistance = self.distance*self.timer.getratio()**2
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self.game.lib.drawcenter(self.game,self.fallsprite,self.rect[0],self.rect[1]-currentdistance)
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self.game.lib.drawcenter(self.game,self.fallsprite,self.rect[0]-self.game.globals["camerax"],self.rect[1]-currentdistance-self.game.globals["cameray"])
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# Draw the shadow
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self.game.lib.drawcenter(self.game,self.sprite,self.rect[0],self.rect[1])
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self.game.lib.drawcenter(self.game,self.sprite,self.rect[0]-self.game.globals["camerax"],self.rect[1]-self.game.globals["cameray"])
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@ -52,13 +52,13 @@ class Tiles(BaseObject):
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def draw(self):
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# Drawing the ground
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self.game.window.blit(self.game.sprite_lib["ingame.png"],(0,0))
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self.game.window.blit(self.game.sprite_lib["ingame.png"],(-self.game.globals["camerax"],-self.game.globals["cameray"]))
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if self.game.globals["debug"]:
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# Drawing the grid
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for y in range(len(self.grid)):
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for x in range(len(self.grid[y])):
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if self.grid[y][x]==1:
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self.game.window.blit(self.debugcell,[self.rect[0]+x*self.cellsize,self.rect[1]+y*self.cellsize])
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self.game.window.blit(self.debugcell,[self.rect[0]+x*self.cellsize-self.game.globals["camerax"],self.rect[1]+y*self.cellsize-self.game.globals["cameray"]])
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# Draw spawn points
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for point in self.spawns:
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self.game.pygame.draw.circle(self.game.window,[100,100,0],point,radius=3)
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self.game.pygame.draw.circle(self.game.window,[100,100,0],[point[0]-self.game.globals["camerax"],point[1]-self.game.globals["cameray"]],radius=3)
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@ -18,6 +18,8 @@ def main(game):
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def ingame(game):
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game.gameloop.reinit()
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game.globals["camerax"] = 0
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game.globals["cameray"] = 0
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game.gameloop.summon(Manager(game))
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def options(game):
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