forked from ayte/PinmikPanik
Fixed pinmiks spawning on pause
This commit is contained in:
parent
7c9eb4f6b0
commit
506930b67e
@ -75,10 +75,11 @@ class Manager(BaseObject):
|
|||||||
self.game.globals["pause"] = not self.game.globals["pause"]
|
self.game.globals["pause"] = not self.game.globals["pause"]
|
||||||
# Spawning more lemmings
|
# Spawning more lemmings
|
||||||
if (self.lives>0 and nblemmings>0):
|
if (self.lives>0 and nblemmings>0):
|
||||||
if self.spawntimer.tick(self.game.dt):
|
if not self.game.globals["pause"]:
|
||||||
self.game.gameloop.summon(Spawner(self.game,self.tiles,speedmargin=int(self.speedmargin+0.5),skins=self.skins))
|
if self.spawntimer.tick(self.game.dt):
|
||||||
self.speedmargin+=self.speedstep
|
self.game.gameloop.summon(Spawner(self.game,self.tiles,speedmargin=int(self.speedmargin+0.5),skins=self.skins))
|
||||||
self.spawntimer = self.game.lib.Timer(self.basetime+nblemmings*self.steptime)
|
self.speedmargin+=self.speedstep
|
||||||
|
self.spawntimer = self.game.lib.Timer(self.basetime+nblemmings*self.steptime)
|
||||||
else:
|
else:
|
||||||
# Game over
|
# Game over
|
||||||
if self.endtimer.tick(self.game.dt):
|
if self.endtimer.tick(self.game.dt):
|
||||||
|
Loading…
Reference in New Issue
Block a user