forked from ayte/PinmikPanik
Fixed speed variation
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7930b72fc8
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afb9425069
@ -7,8 +7,9 @@ class Lemming(BaseObject):
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self.direction = random.randint(0,360)
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self.holdrect = self.rect.copy()
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self.holdradius = 80
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print(speedmargin)
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self.holdrect = self.holdrect.inflate(self.holdradius,self.holdradius)
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self.basespeed = max(30,40+random.randint(-speedmargin,speedmargin)) # Speed that he normally walks by
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self.basespeed = max(20,40+random.randint(-speedmargin,speedmargin)) # Speed that he normally walks by
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self.holdtimer = game.lib.Timer(2.5) # Max seconds of holding
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self.normalspeed = self.basespeed # Speed "objective"
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self.speed = 0 # Current speed, leaning towards objective speed
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@ -12,7 +12,7 @@ class Manager(BaseObject):
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self.basetime = 10
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self.steptime = 2
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self.speedmargin = 7
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self.stepmargin = 2
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self.speedstep = 2.2
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self.spawntimer = game.lib.Timer(self.basetime) # Time elapsing each lemming spawn
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self.deathtimer = game.lib.Timer(1) # Time between each life loss
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self.started = False
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@ -47,6 +47,7 @@ class Manager(BaseObject):
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if (self.lives>0 and nblemmings>0):
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if self.spawntimer.tick(self.game.dt):
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self.game.gameloop.summon(Spawner(self.game,self.tiles,speedmargin=int(self.speedmargin+0.5)))
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self.speedmargin+=self.speedstep
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self.spawntimer = self.game.lib.Timer(self.basetime+nblemmings*self.steptime)
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else:
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# Game over
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