forked from ayte/PinmikPanik
Fixed language on option menu
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credits.md
20
credits.md
@ -25,3 +25,23 @@ I edited some textures to fit the [Famicube palette](https://lospec.com/palette-
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## Dust particles
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[GraphxKid - OpenGameArt](https://opengameart.org/content/items-and-elements)
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# Audio
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## Sound effects
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I generated almost all the different audio effects using [JSFXR by Eric Fredricksen](https://sfxr.me/), except for the pinmik's voice clips that I recorded myself and slightly edited using [Audacity](https://www.audacityteam.org/)
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## Musics
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### Main menu
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[Scribe - Adventure Time](https://opengameart.org/content/adventure-time)
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### Game over
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[Augmentality - Story Time](https://opengameart.org/content/story-time)
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### Ingame
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[Scribe - Summer Park](https://opengameart.org/content/summer-park-8bit-tune-loop)
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@ -74,6 +74,7 @@ class Game():
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# Je charge la scene de base
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scenes.main(self)
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self.sound_lib["bgm/menu.ogg"].play(-1)
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def set_camera(self,posx,posy):
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self.globals["camerax"], self.globals["cameray"] = posx,posy
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@ -9,6 +9,8 @@ class GameOver(BaseObject):
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# Back button function
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def fnBack(self,game):
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game.scene = game.scenes.main
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self.game.sound_lib["bgm/gameover.ogg"].stop()
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self.game.sound_lib["bgm/menu.ogg"].play(-1)
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# Creating the back button
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btn = Button(int(game.DISPLAY_WIDTH/4),int(game.DISPLAY_HEIGHT*0.8),game,game.DISPLAY_WIDTH//2,int(game.DISPLAY_HEIGHT*0.1))
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@ -111,6 +113,8 @@ class GameOver(BaseObject):
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self.sfxscore.play()
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self.game.sound_lib["bgm/gameover.ogg"].play(-1)
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if self.launched:
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self.flashtimer.tick(self.game.dt)
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@ -8,7 +8,7 @@ class OptionMenu(menu.Menu):
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def fnRetour(self,game):
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game.lib.savesettings(game.datadir,bgm=game.globals["bgmvolume"],sfx=game.globals["sfxvolume"],filename=game.settingsname)
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game.scene = game.scenes.main
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btnRetour= {"name":"Retour","function": fnRetour}
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btnRetour= {"name":"Back","function": fnRetour}
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# Initialisation de la grille du menu
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self.grid = [
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@ -6,7 +6,7 @@ class BGMSlider(Slider):
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self.currentvalue = self.getvalue()
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self.posttext = " % Musique"
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self.posttext = " % Music volume"
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def change(self):
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self.game.globals["bgmvolume"] = self.currentvalue/100
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@ -6,7 +6,7 @@ class SFXSlider(Slider):
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self.currentvalue = self.getvalue()
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self.posttext = " % Effets Sonores"
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self.posttext = " % SFX volume"
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def change(self):
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self.game.globals["sfxvolume"] = self.currentvalue/100
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@ -32,6 +32,8 @@ def ingame(game):
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game.globals["camerax"] = 0
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game.globals["cameray"] = 0
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game.gameloop.summon(Manager(game))
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game.sound_lib["bgm/menu.ogg"].stop()
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game.sound_lib["bgm/ingame.ogg"].play(-1)
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def options(game):
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game.gameloop.delname("Button")
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@ -53,3 +55,4 @@ def gameover(game):
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game.gameloop.reinit()
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go = GameOver(game)
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game.gameloop.summon(go)
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game.sound_lib["bgm/ingame.ogg"].stop()
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gamedata/sounds/bgm/gameover.ogg
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gamedata/sounds/bgm/gameover.ogg
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gamedata/sounds/bgm/ingame.ogg
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gamedata/sounds/bgm/ingame.ogg
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gamedata/sounds/bgm/menu.ogg
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gamedata/sounds/bgm/menu.ogg
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