From f9686a6fed5bd6690ba8deb333acdccfc5464243 Mon Sep 17 00:00:00 2001 From: "theo@manjaro" Date: Sun, 19 Sep 2021 22:36:09 +0200 Subject: [PATCH] Updated monster spawn rate --- gamedata/objects/ingame/spawner.py | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/gamedata/objects/ingame/spawner.py b/gamedata/objects/ingame/spawner.py index 1f4d477..4544857 100644 --- a/gamedata/objects/ingame/spawner.py +++ b/gamedata/objects/ingame/spawner.py @@ -16,9 +16,12 @@ class Spawner(BaseObject): # Skin choosing self.skin = random.choice(skins["normal"]) - if random.randint(1,6)==1: # Chance to have a special one + if random.randint(1,8)==1: # Chance to have a special one if len(skins["specials"])>0: self.skin = random.choice(skins["specials"]) + if "monster" in skins["specials"]: + if random.randint(1,7)==1: # Chance to force a monster + self.skin = "monster" self.fallsprite = game.sprite_lib["lemmings/"+self.skin+"/falling.png"] # Depth updating based on position