from gamedata.objects.base import BaseObject class MenuBackground(BaseObject): def __init__(self,game): super().__init__(0,0,game,game.DISPLAY_WIDTH,game.DISPLAY_HEIGHT) # Islands self.sprite = game.sprite_lib["ingame.png"] self.depth = -2 self.cameraratio = 0.1 def step(self): game = self.game destx = (game.inputs["mouse"]["pos"][0]-game.DISPLAY_WIDTH/2) desty = (game.inputs["mouse"]["pos"][1]-game.DISPLAY_HEIGHT/2) game.globals["camerax"] += (destx-game.globals["camerax"])/6 game.globals["cameray"] += (desty-game.globals["cameray"])/6 def draw(self): game = self.game game.window.blit(self.sprite,[-game.globals["camerax"]*self.cameraratio,-game.globals["cameray"]*self.cameraratio])