from gamedata.objects.base import BaseObject class Manager(BaseObject): def __init__(self,game): super().__init__(0,0,game) self.score = 0 self.spawntimer = game.lib.Timer(30) # Time elapsing each lemming spawn self.scoreratio = 1 # Points earned per seconds and per lemming def step(self): for i in self.game.gameloop.findname("Lemming"): self.score+=self.scoreratio*self.game.dt print(int(self.score)) def draw(self): pass