import gamedata.objects.menu.menu as menu class MainMenu(menu.Menu): def __init__(self,x,y,game,w=100,h=100): super().__init__(x,y,game,w,h) # initialise l'objet de base avec les bons arguments # Buttons dictionnaries def fnPlay(self,game): game.scene = game.scenes.ingame btnPlay = {"name":"Play","function":fnPlay} def fnOptions(self,game): game.scene = game.scenes.options btnOptions= {"name":"Options","function": fnOptions} def fnQuit(self,game): game.running = False btnQuit= {"name":"Quit","function": fnQuit} # Spacing between buttons self.vpadding = 20 self.hpadding = 20 # Initialising grid self.grid = [ [btnPlay], [btnOptions], [btnQuit] ] self.create(self.grid,self.rect) def draw(self): # Display game title self.game.window.blit(self.game.sprite_lib["gui/title.png"],(0,self.baserect[1]-self.game.DISPLAY_HEIGHT/8))