PinmikPanik/gamedata/scenes.py

32 lines
1.3 KiB
Python

from gamedata.objects.menu.mainmenu import MainMenu
from gamedata.objects.bg.movingbackground import MovingBackground
from gamedata.objects.bg.menubackground import MenuBackground
from gamedata.objects.menu.optionmenu import OptionMenu
from gamedata.objects.sliders.bgmslider import BGMSlider
from gamedata.objects.sliders.sfxslider import SFXSlider
from gamedata.objects.ingame.lemmings import Lemming
from gamedata.objects.ingame.manager import Manager
def main(game):
game.scaleCamera()
game.gameloop.reinit()
bg = MenuBackground(game)
menu = MainMenu(game.DISPLAY_WIDTH/4,round(game.DISPLAY_HEIGHT*3/8),game,game.DISPLAY_WIDTH//2,game.DISPLAY_HEIGHT//2)
game.gameloop.summon(bg)
game.gameloop.summon(menu)
def ingame(game):
game.gameloop.reinit()
game.gameloop.summon(Manager(game))
game.gameloop.summon(Lemming(200,200,game))
def options(game):
game.gameloop.reinit()
game.globals["camerax"] = 0
game.globals["cameray"] = 0
s = BGMSlider(40,40,game,400,40)
s2 = SFXSlider(40,100,game,400,40)
menu = OptionMenu(round(game.DISPLAY_WIDTH/8),round(game.DISPLAY_HEIGHT*9/10),game,round(game.DISPLAY_WIDTH*6/8),round(game.DISPLAY_HEIGHT/10-game.DISPLAY_HEIGHT/30))
game.gameloop.summon(s)
game.gameloop.summon(s2)