forked from ayte/PinmikPanik
37 lines
1.2 KiB
Python
37 lines
1.2 KiB
Python
from gamedata.objects.base import BaseObject
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from gamedata.objects.fallingpinmik import FallingPinmik
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import random
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class MenuBackground(BaseObject):
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def __init__(self,game):
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super().__init__(0,0,game,game.DISPLAY_WIDTH,game.DISPLAY_HEIGHT)
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# Islands
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self.sprite = game.sprite_lib["islands.png"]
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self.depth = -2
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self.cameraratio = 0.1
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# Pinmik falling
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self.pinmiktimer = game.lib.Timer(1)
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unlocks = game.lib.getunlocks(game.globals["highscore"])
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self.skins = unlocks["normal"]+unlocks["specials"]
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def step(self):
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game = self.game
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destx = (game.inputs["mouse"]["pos"][0]-game.DISPLAY_WIDTH/2)
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desty = (game.inputs["mouse"]["pos"][1]-game.DISPLAY_HEIGHT/2)
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game.globals["camerax"] += (destx-game.globals["camerax"])/6
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game.globals["cameray"] += (desty-game.globals["cameray"])/6
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if self.pinmiktimer.tick(self.game.dt):
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self.pinmiktimer = game.lib.Timer(1+random.random())
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self.game.gameloop.summon(FallingPinmik(game,skins=self.skins))
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def draw(self):
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game = self.game
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game.window.blit(self.sprite,[-game.globals["camerax"]*self.cameraratio,-game.globals["cameray"]*self.cameraratio])
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