forked from ayte/PinmikPanik
35 lines
1.1 KiB
Python
35 lines
1.1 KiB
Python
from gamedata.objects.base import BaseObject
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import math
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class Demo(BaseObject):
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def __init__(self,game):
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super().__init__(game.DISPLAY_WIDTH/2,game.DISPLAY_HEIGHT/2,game,0,0)
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self.blinktimer = game.lib.Timer(0.5)
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self.maxblink = 6
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self.depth = 6
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def step(self):
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self.blinktimer.tick(self.game.dt)
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if self.blinktimer.getloops()>=self.maxblink:
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self.game.gameloop.delid(self.id)
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def draw(self):
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sprites = self.game.getSpriteDir("cursor/")
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sprite = sprites[self.blinktimer.getloops()%2]
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if self.blinktimer.getloops()>=self.maxblink-1:
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sprite.set_alpha(self.blinktimer.getratio()*255)
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elif self.blinktimer.getloops()==0:
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sprite.set_alpha((1-self.blinktimer.getratio())*255)
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else:
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sprite.set_alpha(255)
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if self.blinktimer.getloops()<self.maxblink:
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for pinmik in self.game.gameloop.findname("Lemming"):
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self.game.lib.drawcenter(self.game,sprite,pinmik.rect.center[0],pinmik.rect.center[1]+50)
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