diff --git a/main.lua b/main.lua index d34ed46..743a6b4 100644 --- a/main.lua +++ b/main.lua @@ -10,7 +10,6 @@ local json = include("json") local DEBUG = false local getgamedata = Isaac.GetPersistentGameData -- Repentogon exclusive local isrepentogon = getgamedata ~= nil -isrepentogon = false mod.font = Font() mod.font:Load("font/terminus.fnt") @@ -173,7 +172,6 @@ if not isrepentogon then mod:AddCallback(ModCallbacks.MC_POST_UPDATE, mod.update) else function mod.addCollectibleCallaback(_, id, _, _, _, _) - print(id) mod.registerTouched(id) end -- This is not a vanilla callback, it is from repentogon diff --git a/metadata.xml b/metadata.xml index a59dc24..cbf9106 100644 --- a/metadata.xml +++ b/metadata.xml @@ -7,19 +7,17 @@ Easily spot items that were not previously picked up on this savefile. Very useful when you're trying to get a second or third Dead God. -Now supports modded items! +Now supports modded items, and integration with Repentogon! I made it mainly for myself, because it was annoying to go back to the menu every time I encountered an item I was unsure about. There's an integration with External Item Description. It is also compatible with Mod Config Menu, if you want to toggle things (such as displaying info when on Curse Of The Blind) - -Since mods can't directly access the savefile, this mod takes it upon itself to track wich items are picked up. This means that the first time you install this mod, everything will be marked as unseen. -Turns out EID already have some support for this, using a save extractor. If you want to go down that route, here's the link to the extractor : https://github.com/wofsauge/External-Item-Descriptions/tree/master/scripts +Mods can't access the savefile directly, so the mod tracks itself witch items are taken. This means that the first time you install it, everything will be marked as new. -However, EID's save extractor doesn't really work on Linux, so I made a port of it in python, in order to be more easily ran. This port is available here : https://forge.chapril.org/ayte/DeadGodHelper/src/branch/main/SaveExtractor -This port can also extract save file's info to be used for Dead God Helper. +If you want to import data from your savefile, you can either use the extractor I wrote (adapting EID's one for Linux), or install Repentogon. +The extractor is available here : https://forge.chapril.org/ayte/DeadGodHelper/src/branch/main/SaveExtractor This mod is still relevant in itself if you do not want to use external tools, or you want to track modded items ^^