NeutronLoved/scenes.lua

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2022-03-04 14:03:06 +01:00
local scenes = {}
function scenes:main(game)
game.gameloop = {}
local cellsize = 44
local x = (game.WIDTH-cellsize*5)/2
local y = (game.HEIGHT-cellsize*5)/2
local grid = game.objects.grid:new(game,x,y,cellsize)
game:summon(grid)
end
return scenes