Tried Push library on mobile

This commit is contained in:
theo@manjaro 2022-03-04 14:17:14 +01:00
parent cc83d13b38
commit 0c2629ada1

View File

@ -23,7 +23,7 @@ function love.load()
lg.setDefaultFilter("nearest")
if game.OS ~= "Horizon" then
game:changesize(416,234)
love.window.setTitle('Overflown')
love.window.setTitle('Neutron')
w,h = love.window.getDesktopDimensions()
res = game.OSTYPE=="PC"
push:setupScreen(game.WIDTH, game.HEIGHT, w, h, {fullscreen = true,resizable = res, pixelperfect = true})
@ -34,9 +34,9 @@ function love.load()
end
function love.draw(screen)
if game.OSTYPE=="PC" then push:start() end
if game.OSTYPE~="Horizon" then push:start() end
game:draw(screen)
if game.OSTYPE=="PC" then push:finish() end
if game.OSTYPE~="Horizon" then push:finish() end
end
function love.update()
@ -47,9 +47,7 @@ end
function love.keypressed(key,scancode)
game.inputs.keys[scancode] = true
end
function love.gamepadpressed(joystick, button)
game.inputs.buttons[button] = true
function love.gamepadpressed(joystick, button) game.inputs.buttons[button] = true
end
function love.keyreleased(key,scancode)
@ -70,7 +68,6 @@ end
function love.mousepressed(x,y,button,istouch,presses)
-- Format positions according to screen
if game.OS ~= "Horizon" then
x,y = push:toGame(x,y)
end