Prepared for web export
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4
conf.lua
Normal file
4
conf.lua
Normal file
@ -0,0 +1,4 @@
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function love.conf(t)
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t.window.width = 416
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t.window.height = 234
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end
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16
main.lua
16
main.lua
@ -10,7 +10,7 @@ if game.OS == "Android" or game.OS == "iOS" then game.OSTYPE = "Mobile" end
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lg = love.graphics
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lg = love.graphics
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if game.OS~="Horizon" then push = require "lib/push" end
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if game.OS~="Horizon" and game.OS~="Web" then push = require "lib/push" end
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function love.load()
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function love.load()
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lg.setBackgroundColor(31/255,14/255,28/255)
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lg.setBackgroundColor(31/255,14/255,28/255)
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@ -26,17 +26,23 @@ function love.load()
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love.window.setTitle('Neutron')
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love.window.setTitle('Neutron')
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w,h = love.window.getDesktopDimensions()
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w,h = love.window.getDesktopDimensions()
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res = game.OSTYPE=="PC"
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res = game.OSTYPE=="PC"
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if game.OS~="Web" then
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push:setupScreen(game.WIDTH, game.HEIGHT, w, h, {fullscreen = true,resizable = res, pixelperfect = game.OSTYPE~="Mobile"})
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push:setupScreen(game.WIDTH, game.HEIGHT, w, h, {fullscreen = true,resizable = res, pixelperfect = game.OSTYPE~="Mobile"})
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push:setBorderColor(0.161,0.157, 0.192,1)
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push:setBorderColor(0.161,0.157, 0.192,1)
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end
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end
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end
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game.scenes:main(game)
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game.scenes:main(game)
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end
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end
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function love.draw(screen)
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function love.draw(screen)
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if game.OSTYPE~="Horizon" then push:start() end
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if game.OSTYPE~="Horizon" and game.OS~="Web" then push:start() end
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game:draw(screen)
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game:draw(screen)
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if game.OSTYPE~="Horizon" then push:finish() end
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if game.OSTYPE~="Horizon" and game.OS~="Web" then push:finish() end
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local width
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local height
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width,height = lg.getDimensions()
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--lg.print("OS : "..game.OS.."; OSTYPE : "..game.OSTYPE.."; WIDTH : "..width.."; HEIGHT : "..height)
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end
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end
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function love.update()
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function love.update()
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@ -63,12 +69,12 @@ function love.gamepadaxis( joystick, axis, value )
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end
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end
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function love.resize(w, h)
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function love.resize(w, h)
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if game.OSTYPE~="3DS" then push:resize(w, h) end
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if game.OSTYPE~="3DS" and game.OS ~= "Web" then push:resize(w, h) end
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end
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end
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function love.mousepressed(x,y,button,istouch,presses)
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function love.mousepressed(x,y,button,istouch,presses)
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-- Format positions according to screen
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-- Format positions according to screen
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if game.OS ~= "Horizon" then
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if game.OS ~= "Horizon" and game.OS ~="Web" then
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x,y = push:toGame(x,y)
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x,y = push:toGame(x,y)
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end
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end
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if x~=nil and y~=nil then game:MouseCallback(x,y,presses) end
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if x~=nil and y~=nil then game:MouseCallback(x,y,presses) end
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