Prepared for web export

This commit is contained in:
theo@manjaro 2022-03-24 11:30:44 +01:00
parent 07b9fb6c4d
commit 877a9ffcda
2 changed files with 17 additions and 7 deletions

4
conf.lua Normal file
View File

@ -0,0 +1,4 @@
function love.conf(t)
t.window.width = 416
t.window.height = 234
end

View File

@ -10,7 +10,7 @@ if game.OS == "Android" or game.OS == "iOS" then game.OSTYPE = "Mobile" end
lg = love.graphics lg = love.graphics
if game.OS~="Horizon" then push = require "lib/push" end if game.OS~="Horizon" and game.OS~="Web" then push = require "lib/push" end
function love.load() function love.load()
lg.setBackgroundColor(31/255,14/255,28/255) lg.setBackgroundColor(31/255,14/255,28/255)
@ -26,17 +26,23 @@ function love.load()
love.window.setTitle('Neutron') love.window.setTitle('Neutron')
w,h = love.window.getDesktopDimensions() w,h = love.window.getDesktopDimensions()
res = game.OSTYPE=="PC" res = game.OSTYPE=="PC"
push:setupScreen(game.WIDTH, game.HEIGHT, w, h, {fullscreen = true,resizable = res, pixelperfect = game.OSTYPE~="Mobile"}) if game.OS~="Web" then
push:setBorderColor(0.161,0.157, 0.192,1) push:setupScreen(game.WIDTH, game.HEIGHT, w, h, {fullscreen = true,resizable = res, pixelperfect = game.OSTYPE~="Mobile"})
push:setBorderColor(0.161,0.157, 0.192,1)
end
end end
game.scenes:main(game) game.scenes:main(game)
end end
function love.draw(screen) function love.draw(screen)
if game.OSTYPE~="Horizon" then push:start() end if game.OSTYPE~="Horizon" and game.OS~="Web" then push:start() end
game:draw(screen) game:draw(screen)
if game.OSTYPE~="Horizon" then push:finish() end if game.OSTYPE~="Horizon" and game.OS~="Web" then push:finish() end
local width
local height
width,height = lg.getDimensions()
--lg.print("OS : "..game.OS.."; OSTYPE : "..game.OSTYPE.."; WIDTH : "..width.."; HEIGHT : "..height)
end end
function love.update() function love.update()
@ -63,12 +69,12 @@ function love.gamepadaxis( joystick, axis, value )
end end
function love.resize(w, h) function love.resize(w, h)
if game.OSTYPE~="3DS" then push:resize(w, h) end if game.OSTYPE~="3DS" and game.OS ~= "Web" then push:resize(w, h) end
end end
function love.mousepressed(x,y,button,istouch,presses) function love.mousepressed(x,y,button,istouch,presses)
-- Format positions according to screen -- Format positions according to screen
if game.OS ~= "Horizon" then if game.OS ~= "Horizon" and game.OS ~="Web" then
x,y = push:toGame(x,y) x,y = push:toGame(x,y)
end end
if x~=nil and y~=nil then game:MouseCallback(x,y,presses) end if x~=nil and y~=nil then game:MouseCallback(x,y,presses) end