Sped up animations
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@ -18,12 +18,12 @@ function gen:new(game,x,y,color,grid)
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Circle.highlightTimer = game:Timer(0.08)
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function Circle:step(dt)
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self.drawx = self.drawx + (self.rect.x-self.drawx)*dt*5
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self.drawy = self.drawy + (self.rect.y-self.drawy)*dt*5
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self.drawx = self.drawx + (self.rect.x-self.drawx)*dt*6
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self.drawy = self.drawy + (self.rect.y-self.drawy)*dt*6
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local i = 1
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for i=1,#self.moves do
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self.shadowpos[i][1]= self.shadowpos[i][1] + (self.moves[i][1]-self.shadowpos[i][1])*dt*5
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self.shadowpos[i][2]= self.shadowpos[i][2] + (self.moves[i][2]-self.shadowpos[i][2])*dt*5
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self.shadowpos[i][1]= self.shadowpos[i][1] + (self.moves[i][1]-self.shadowpos[i][1])*dt*6
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self.shadowpos[i][2]= self.shadowpos[i][2] + (self.moves[i][2]-self.shadowpos[i][2])*dt*6
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end
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if self.highlight then
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@ -15,7 +15,7 @@ function gen:new(game,winner)
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end
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function End:MouseCallback(x,y)
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local t = self.game.objects.transition:new(game,0.7,"main")
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local t = self.game.objects.transition:new(game,0.5,"main")
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self.game:summon(t)
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end
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@ -82,7 +82,7 @@ function gridgen:new(game,x,y,cellsize)
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function Grid:endgame(winner)
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local args = {}
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args.winner = winner
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local t = self.game.objects.transition:new(game,0.7,"ending",args)
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local t = self.game.objects.transition:new(game,0.5,"ending",args)
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self.game:summon(t)
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end
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