Proper win when circles can not move
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game.lua
2
game.lua
@ -224,7 +224,7 @@ end
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function Game:MouseCallback(x,y,presses)
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local i
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for i=1,#self.gameloop do
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self.gameloop[i]:MouseCallback(x,y,presses)
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if self.gameloop[i]~=nil then self.gameloop[i]:MouseCallback(x,y,presses) end
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end
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end
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@ -54,8 +54,8 @@ function gridgen:new(game,x,y,cellsize)
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count = count + #obj[i]:findAvailableMoves()
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end
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if count==0 then
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local win = "blue"
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if self.turn < 2 then win = "pink" end
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local win = "pink"
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if self.turn < 2 then win = "blue" end
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self:endgame(win)
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end
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end
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