local scenes = {} function scenes:main(game) game:reinitgameloop() local cellsize = 44 local x = (game.WIDTH-cellsize*5)/2 local y = (game.HEIGHT-cellsize*5)/2 local tut = game.objects.tutorial:new(game,game.WIDTH-25,25) game:summon(tut) local grid = game.objects.grid:new(game,x,y,cellsize,tut) game:summon(grid) local background = game.objects.background:new(game,game:newImage("pattern.png"),30,15) game:summon(background) local background = game.objects.background:new(game,game:newImage("pattern2.png"),30,-15) game:summon(background) end function scenes:ending(game,args) game:reinitgameloop() local ending = game.objects.ending:new(game,args.winner) game:summon(ending) local background = game.objects.background:new(game,game:newImage("pattern.png"),30,15) game:summon(background) local background = game.objects.background:new(game,game:newImage("pattern2.png"),30,-15) game:summon(background) end return scenes