local gen = {} function gen:new(game,x,y) local sprite = game:newImage("question.png") local w = sprite:getWidth() local h = sprite:getHeight() local tut = game.objects.base:new(game,x-w/2,y-h/2,w,h) tut.questionsprite = sprite tut.closesprite = game:newImage("close.png") tut.tutorialsprite = game:newImage("tutorial.png") tut.sprite = sprite tut.showing = false tut.basedrawy = game.HEIGHT tut.objectivedrawy = (game.HEIGHT-tut.tutorialsprite:getHeight())/2 tut.drawy = tut.basedrawy tut.depth = 3 function tut:step(dt) local obj = self.basedrawy self.sprite = self.questionsprite if self.showing then self.sprite = self.closesprite obj = self.objectivedrawy end self.drawy = self.drawy + (obj-self.drawy)*dt*5 end function tut:MouseCallback(x,y,presses) if self.rect:collidepoint(x,y) then self.showing = not self.showing end end function tut:draw() local s = self.tutorialsprite lg.draw(s,(self.game.WIDTH-s:getWidth())/2,self.drawy) lg.draw(self.sprite,self.rect.x-self.game.camerax,self.rect.y-self.game.cameray) end return tut end return gen