NeutronLoved/objects/base.lua

28 lines
557 B
Lua

local basegen = {}
function basegen:new(game,x,y,w,h)
local Base = {}
Base.rect = game.rect:new(x or 0, y or 0, w or 0, h or 0)
Base.spriteoffx = 0
Base.spriteoffy = 0
Base.sprite = game:newImage("grid/tile.png")
Base.game = game
Base.depth = 0
Base.classes = {"Base"}
function Base:step(dt) end
function Base:register(name)
table.insert(self.classes,name)
end
function Base:draw()
lg.draw(self.sprite,self.rect[1]-self.game.camerax-self.spriteoffx,self.rect[2]-self.game.cameray-self.spriteoffy)
end
return Base
end
return basegen