43 lines
1.1 KiB
Lua
43 lines
1.1 KiB
Lua
local gridgen = {}
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function gridgen:new(game,x,y,cellsize)
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local Grid = game.objects.base:new(game,x,y,cellsize*5,cellsize*5)
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Grid.cellsize = cellsize
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Grid.sprites = {game:newImage("grid/tile.png"),game:newImage("grid/pink.png"),game:newImage("grid/blue.png")}
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Grid:register("Grid")
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Grid.depth = -1
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-- Spawn circles
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local i
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for i=1,5 do
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local xspawn = x+(i-1)*cellsize
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local pink = game.objects.circle:new(game,xspawn,y,"pink",self)
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local blue = game.objects.circle:new(game,xspawn,y+4*cellsize,"blue",Grid)
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game:summon(pink)
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game:summon(blue)
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end
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local neutron = game.objects.circle:new(game,x+2*cellsize,y+2*cellsize,"neutron",Grid)
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game:summon(neutron)
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function Grid:step(dt) end
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function Grid:draw()
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local y
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local x
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for y=1,5 do
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for x=1,5 do
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local spriteindex = 1
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if y==1 then spriteindex = 2 end
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if y==5 then spriteindex = 3 end
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lg.draw(self.sprites[spriteindex],self.rect[1]-self.game.camerax-self.spriteoffx+(x-1)*self.cellsize,self.rect[2]-self.game.cameray-self.spriteoffy+(y-1)*self.cellsize)
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end
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end
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end
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return Grid
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end
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return gridgen
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