NeutronLoved/objects/grid.lua

43 lines
1.1 KiB
Lua

local gridgen = {}
function gridgen:new(game,x,y,cellsize)
local Grid = game.objects.base:new(game,x,y,cellsize*5,cellsize*5)
Grid.cellsize = cellsize
Grid.sprites = {game:newImage("grid/tile.png"),game:newImage("grid/pink.png"),game:newImage("grid/blue.png")}
Grid:register("Grid")
Grid.depth = -1
-- Spawn circles
local i
for i=1,5 do
local xspawn = x+(i-1)*cellsize
local pink = game.objects.circle:new(game,xspawn,y,"pink",self)
local blue = game.objects.circle:new(game,xspawn,y+4*cellsize,"blue",Grid)
game:summon(pink)
game:summon(blue)
end
local neutron = game.objects.circle:new(game,x+2*cellsize,y+2*cellsize,"neutron",Grid)
game:summon(neutron)
function Grid:step(dt) end
function Grid:draw()
local y
local x
for y=1,5 do
for x=1,5 do
local spriteindex = 1
if y==1 then spriteindex = 2 end
if y==5 then spriteindex = 3 end
lg.draw(self.sprites[spriteindex],self.rect[1]-self.game.camerax-self.spriteoffx+(x-1)*self.cellsize,self.rect[2]-self.game.cameray-self.spriteoffy+(y-1)*self.cellsize)
end
end
end
return Grid
end
return gridgen