2021-06-25 14:42:35 +02:00
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from gamedata.objects.menu.mainmenu import MainMenu
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from gamedata.objects.bg.movingbackground import MovingBackground
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from gamedata.objects.bg.menubackground import MenuBackground
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from gamedata.objects.menu.optionmenu import OptionMenu
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from gamedata.objects.sliders.bgmslider import BGMSlider
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from gamedata.objects.sliders.sfxslider import SFXSlider
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2021-06-25 16:13:52 +02:00
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from gamedata.objects.combat.player import Player
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2021-08-08 19:55:21 +02:00
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from gamedata.objects.combat.manager import FightManager
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from gamedata.objects.combat.hitbox import Hitbox
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2021-06-25 16:13:52 +02:00
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from gamedata.objects.combat.tileset import TilesetRenderer
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2021-06-25 14:42:35 +02:00
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def main(game):
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2021-07-02 21:06:34 +02:00
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game.scaleCamera()
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2021-06-25 14:42:35 +02:00
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game.gameloop.reinit() # Je réinitialis la boucle
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bg = MenuBackground(game)
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menu = MainMenu(game.DISPLAY_WIDTH/4,round(game.DISPLAY_HEIGHT*3/8),game,game.DISPLAY_WIDTH//2,game.DISPLAY_HEIGHT//2)
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game.gameloop.summon(bg)
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game.gameloop.summon(menu)
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2021-06-25 16:13:52 +02:00
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def fight(game):
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2021-07-02 21:06:34 +02:00
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game.scaleCamera(416,234)
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2021-06-25 16:13:52 +02:00
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game.gameloop.reinit()
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2021-07-02 11:10:45 +02:00
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mapname = game.lib.choice(list(game.levels_lib.keys()))
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2021-08-08 19:55:21 +02:00
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manager = FightManager(game)
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game.gameloop.summon(manager)
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2021-07-02 11:10:45 +02:00
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tileset = TilesetRenderer(0,0,game,mapname)
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2021-06-25 16:13:52 +02:00
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game.gameloop.summon(tileset)
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2021-08-08 19:55:21 +02:00
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box = Hitbox(100,80,game)
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game.gameloop.summon(box)
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2021-07-03 00:26:02 +02:00
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p1 = Player(game)
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2021-06-25 18:29:57 +02:00
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game.gameloop.summon(p1)
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2021-06-25 16:13:52 +02:00
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2021-06-25 14:42:35 +02:00
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def options(game):
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game.gameloop.reinit()
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game.globals["camerax"] = 0
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game.globals["cameray"] = 0
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s = BGMSlider(40,40,game,400,40)
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s2 = SFXSlider(40,100,game,400,40)
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menu = OptionMenu(round(game.DISPLAY_WIDTH/8),round(game.DISPLAY_HEIGHT*9/10),game,round(game.DISPLAY_WIDTH*6/8),round(game.DISPLAY_HEIGHT/10-game.DISPLAY_HEIGHT/30))
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game.gameloop.summon(s)
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game.gameloop.summon(s2)
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