2021-11-16 11:32:31 +01:00
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from gamedata.objects.base import BaseObject
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class Water(BaseObject):
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2021-11-21 12:28:27 +01:00
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def __init__(self,game):
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self.tileset = game.gameloop.findname("TilesetRenderer")[0]
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y = self.tileset.spawns[0].center[1]+game.globals["camerah"]/2
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self.destinationy = y
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2021-11-16 11:32:31 +01:00
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super().__init__(0,y,game,game.DISPLAY_WIDTH,game.DISPLAY_HEIGHT)
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self.speed = 10
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2021-11-16 23:38:36 +01:00
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self.depth = 2
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2021-11-19 14:26:54 +01:00
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self.sprite = game.pygame.Surface((game.DISPLAY_WIDTH,game.DISPLAY_HEIGHT))
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self.sprite.set_alpha(180)
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white = [245,237,186]
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cyan = [126,196,193]
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blue = [52,133,157]
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dark = [23,67,75]
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slides = [[3,white],[8,cyan],[2,blue],[5,cyan],[2,blue],[2,cyan],[120,blue],[5,dark],[10,blue],[20,dark],[10,blue]]
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self.slides = []
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offset = 0
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for i in slides:
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surf = self.game.pygame.Surface((game.DISPLAY_WIDTH,i[0]))
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surf.fill(i[1])
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self.slides.append([surf,offset])
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offset+=i[0]
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2021-11-16 11:32:31 +01:00
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def step(self):
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self.rect[1] += (self.destinationy-self.rect[1])*self.game.dt*self.speed
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def draw(self):
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2021-11-19 14:26:54 +01:00
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# Prepare the sprite
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self.sprite.fill([23,67,75])
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for i in self.slides:
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posy = min(self.rect[1]-self.game.globals["cameray"],0)+i[1]
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self.sprite.blit(i[0],[0,posy])
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2021-11-16 11:32:31 +01:00
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# Draw the water to the screen
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2021-11-19 14:26:54 +01:00
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drawy = max(self.rect[1]-self.game.globals["cameray"],0)
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self.game.window.blit(self.sprite,[0,drawy])
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