2021-06-25 14:42:35 +02:00
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import gamedata.objects.menu.menu as menu
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class MainMenu(menu.Menu):
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def __init__(self,x,y,game,w=100,h=100):
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super().__init__(x,y,game,w,h) # initialise l'objet de base avec les bons arguments
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# Les dicos des boutons
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2021-06-25 16:13:52 +02:00
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def fnPlay(self,game):
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game.scene = game.scenes.fight
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btnPlay = {"name":"Jouer","function":fnPlay}
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2021-06-25 14:42:35 +02:00
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def fnOptions(self,game):
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game.scene = game.scenes.options
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btnOptions= {"name":"Options","function": fnOptions}
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def fnQuitter(self,game):
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game.running = False
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btnQuitter= {"name":"Quitter","function": fnQuitter}
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# L'espacement
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self.vpadding = 20
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self.hpadding = 20
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# Initialisation de la grille du menu
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self.grid = [
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[btnPlay],
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2021-06-25 14:42:35 +02:00
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[btnOptions],
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[btnQuitter]
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]
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2021-06-25 16:13:52 +02:00
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self.create(self.grid,self.rect)
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2021-06-25 14:42:35 +02:00
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2021-06-25 16:13:52 +02:00
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def draw(self):
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2021-06-25 14:42:35 +02:00
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# affiche le titre du jeu
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2021-06-25 16:13:52 +02:00
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self.game.window.blit(self.game.sprite_lib["gui/title.png"],(0,self.baserect[1]-self.game.DISPLAY_HEIGHT/8))
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