2021-11-21 12:28:27 +01:00
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from gamedata.objects.ingame.player import Player
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from gamedata.objects.ingame.tileset import TilesetRenderer
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from gamedata.objects.ingame.water import Water
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2021-11-24 15:47:52 +01:00
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from gamedata.objects.results import Results
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2021-11-27 20:24:50 +01:00
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from gamedata.objects.cinematic import Cinematic
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2021-11-28 11:33:00 +01:00
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from gamedata.objects.endcinematic import EndCinematic
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2021-06-25 14:42:35 +02:00
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2021-11-21 18:02:46 +01:00
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def ingame(game,level="Level 2"):
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2021-11-23 11:11:13 +01:00
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game.globals["camerax"] = 0
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game.globals["cameray"] = 0
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2021-06-25 16:13:52 +02:00
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game.gameloop.reinit()
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2021-11-21 12:28:27 +01:00
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tileset = TilesetRenderer(0,0,game,level)
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2021-06-25 16:13:52 +02:00
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game.gameloop.summon(tileset)
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2021-11-21 12:28:27 +01:00
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water = Water(game)
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2021-11-16 11:32:31 +01:00
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game.gameloop.summon(water)
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2021-07-03 00:26:02 +02:00
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p1 = Player(game)
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2021-06-25 18:29:57 +02:00
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game.gameloop.summon(p1)
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2021-06-25 16:13:52 +02:00
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2021-11-22 22:14:09 +01:00
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def overworld(game):
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2021-11-23 11:11:13 +01:00
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game.globals["camerax"] = 0
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game.globals["cameray"] = 0
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2021-11-22 22:14:09 +01:00
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game.gameloop.reinit()
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tileset = TilesetRenderer(0,0,game,"Overworld")
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game.gameloop.summon(tileset)
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2021-11-27 20:24:50 +01:00
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def boot(game):
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game.scaleCamera(416,234)
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c = Cinematic(game)
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game.gameloop.summon(c)
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2021-11-28 11:33:00 +01:00
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def end(game):
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game.gameloop.reinit()
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c = EndCinematic(game)
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game.gameloop.summon(c)
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