2021-11-27 20:24:50 +01:00
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from gamedata.objects.base import BaseObject
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from gamedata.objects.transition import Transition
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class Cinematic(BaseObject):
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def __init__(self,game):
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super().__init__(0,0,game)
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2021-11-28 11:33:00 +01:00
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self.bgm = self.game.sound_lib["bgm/cinematic.ogg"]
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self.bgm.play()
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2021-11-27 20:24:50 +01:00
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text = """More and more trash is being thrown away
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It's up to you now to clean everything up
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Watch out for the baddies !"""
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self.lines = text.split("\n")
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self.sprites = []
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for i in self.lines:
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self.sprites.append(game.getchars(i))
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self.currentlines = 1
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self.timer = game.lib.Timer(5)
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self.textpadding = 10
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self.depth = 2
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self.fill = game.pygame.Surface([self.game.globals["cameraw"],self.game.globals["camerah"]])
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self.fill.fill([62,33,55])
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2021-11-28 11:33:00 +01:00
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2021-11-27 20:24:50 +01:00
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self.totalheight = len(self.lines)*9+(len(self.lines)-1)*self.textpadding
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self.offset = (self.game.globals["camerah"]-self.totalheight)/2
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self.title = self.game.sprite_lib["title.png"]
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self.sfx = self.game.sound_lib["sfx/return.wav"]
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def step(self):
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if self.currentlines < len(self.lines)+2 and self.timer.tick(self.game.dt):
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self.currentlines += 1
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if self.currentlines == len(self.lines):
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self.timer = self.game.lib.Timer(5)
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elif self.currentlines == len(self.lines)+2:
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# Spawn transition
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t = Transition(self.game)
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self.game.gameloop.summon(t)
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self.sfx.play()
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2021-11-28 11:33:00 +01:00
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self.bgm.stop()
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if self.game.inputs["keys"]["up"]["timer"]==1:
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self.timer.timer = 0
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2021-11-27 20:24:50 +01:00
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def draw(self):
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self.game.window.blit(self.fill,[0,0])
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if self.currentlines<=len(self.lines):
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for i in range(self.currentlines):
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cx = self.game.globals["cameraw"]/2
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self.game.lib.drawcenter(self.game,self.sprites[i],cx,self.offset+i*(self.textpadding+9))
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else:
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cx = self.game.globals["cameraw"]/2
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cy = self.game.globals["camerah"]/2
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self.game.lib.drawcenter(self.game,self.title,cx,cy)
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