2021-11-23 11:11:13 +01:00
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from gamedata.objects.ingame.ennemies.ennemy import Ennemy
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2021-11-24 15:47:52 +01:00
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from gamedata.objects.results import Results
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2021-11-23 11:11:13 +01:00
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class EndFlag(Ennemy):
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def __init__(self,*args):
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super().__init__(*args)
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self.blueflags = self.game.getSpriteDir("flags/blue/")
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self.greenflags = self.game.getSpriteDir("flags/green/")
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self.confettis = {}
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self.confettiscolors = ["red","blue","yellow"]
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for i in self.confettiscolors:
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self.confettis[i] = self.game.getSpriteDir("particles/confetti/"+i+"/")
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self.sprites = self.blueflags
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self.depth = -1
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self.spriteindex = 0
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self.animspeed = 10
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self.rect[2],self.rect[3] = self.sprites[0].get_size()
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self.candie = False
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self.canhit = False
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2021-11-23 11:24:59 +01:00
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self.endtimer = self.game.lib.Timer(0.5)
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2021-11-23 11:11:13 +01:00
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self.ended = False
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2021-11-23 17:55:48 +01:00
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self.sfx = self.game.sound_lib["sfx/win.wav"]
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2021-11-23 11:11:13 +01:00
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def step(self):
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super().step()
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self.spriteindex+=self.animspeed*self.game.dt
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if self.player:
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if self.player.rect.colliderect(self.rect):
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self.sprites = self.greenflags
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self.player.canmove = False
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2021-11-25 08:11:08 +01:00
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if self.player.tileset.bgm:
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self.player.tileset.bgm.stop()
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2021-11-23 11:11:13 +01:00
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if not self.ended:
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self.ended = True
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nb = 30
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for i in range(nb):
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color = self.game.lib.choice(self.confettiscolors)
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sprites = self.confettis[color]
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velx = self.game.lib.randint(-1,1)
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vely = self.game.lib.randint(-5,-4)/3
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steps = 5
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offsetx = self.game.lib.randint(-10*steps,10*steps)/(steps)
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offsety = self.game.lib.randint(-5,5)
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2021-11-23 18:08:17 +01:00
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self.game.addParticle(sprites,self.rect.center[0]+offsetx,self.rect.center[1]+offsety,velx=velx,vely=vely,modvely=0.1,fps=2)
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if not self.game.globals["levelname"] in self.game.globals["finishedlevels"]:
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self.game.globals["finishedlevels"].append(self.game.globals["levelname"])
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2021-11-24 15:47:52 +01:00
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if self.game.globals["totaltrashes"]==self.game.globals["trashes"]:
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if not self.game.globals["levelname"] in self.game.globals["completedlevels"]:
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self.game.globals["completedlevels"].append(self.game.globals["levelname"])
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if int(self.game.globals["timetobeat"])>=int(self.game.globals["timer"]):
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if not self.game.globals["levelname"] in self.game.globals["speedrunlevels"]:
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self.game.globals["speedrunlevels"].append(self.game.globals["levelname"])
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2021-11-23 17:55:48 +01:00
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self.sfx.play()
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2021-11-23 11:11:13 +01:00
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if self.ended:
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2021-11-24 15:47:52 +01:00
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if self.endtimer.tick(self.game.dt) and self.endtimer.getloops()<2:
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r = Results(self.game)
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self.game.gameloop.summon(r)
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2021-11-23 11:11:13 +01:00
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def draw(self):
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sprite = self.sprites[int(self.spriteindex)%len(self.sprites)]
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self.game.window.blit(sprite,[self.rect[0]-self.game.globals["camerax"],self.rect[1]-self.game.globals["cameray"]])
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