2021-06-25 14:42:35 +02:00
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import pygame
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class BaseObject():
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def __init__(self,x,y,game,w=10,h=10):
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2021-07-01 13:54:56 +02:00
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self.rect = pygame.Rect([x,y,w,h])
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2021-06-25 14:42:35 +02:00
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self.baserect = self.rect.copy()
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2021-06-25 16:13:52 +02:00
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self.game = game
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2021-06-25 14:42:35 +02:00
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self.sprite = game.sprite_lib["icon.png"]
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self.spriteoffset = 0,0
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self.depth = 1 # Sa "profondeur", déterminera l'odre d'affichage des objets
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2021-11-25 13:41:38 +01:00
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self.ispaused = True
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2021-06-25 16:13:52 +02:00
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def step(self):
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2021-06-25 14:42:35 +02:00
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pass
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2021-06-25 16:13:52 +02:00
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def draw(self):
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2021-06-25 14:42:35 +02:00
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if self.sprite:
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2021-06-25 16:13:52 +02:00
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self.game.window.blit(self.sprite,self.rect[:2])
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2021-06-25 14:42:35 +02:00
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