2021-06-25 14:42:35 +02:00
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class GameLoop():
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def __init__(self):
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self.reinit()
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def reinit(self):
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# Réinitialise la boucle de jeu
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self.objects = {}
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self.maxid = 0
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def summon(self,obj):
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# Ajoute un objet à la boucle de jeu
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obj.id = self.maxid # Donne un identifiant unique à l'objet
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self.objects[self.maxid] = obj # Ajoute l'objet à la boucle
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self.maxid+=1 # Change le prochain id disponible
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return obj # Retourne l'objet stocké, au cas ou !!!!
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def findname(self,name):
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# Retournes tout les objets portants ce nom
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result = []
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for i in self.objects.values():
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if type(i).__name__==name: # Si le nom de la classe correspond au nom donné, je retourne la classe
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result.append(i)
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return result
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def delid(self,id):
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# Supprime un objet à partir de son id
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del(self.objects[id])
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def delname(self,name):
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# Supprimes les objet à partir d'un nom
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for i in self.findname(name):
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self.delid(i.id)
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def step(self,game):
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# Addoucie le secouement de la caméra
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for i in ["x","y"]:
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game.globals["scamera"+i]-=game.dt*5
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game.globals["scamera"+i]= max(0,game.globals["scamera"+i])
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objs = list(self.objects.values())
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for i in objs:
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2021-11-25 13:41:38 +01:00
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if not game.globals["pause"] or not i.ispaused:
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i.step()
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2021-06-25 14:42:35 +02:00
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def draw(self,game):
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#Je secoue ma caméra
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vx = game.globals["scamerax"]
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vy = game.globals["scameray"]
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rx = game.lib.random()*2*vx-vx
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ry = game.lib.random()*2*vy-vy
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game.globals["camerax"]+=rx
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game.globals["cameray"]+=ry
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# Je dessine
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values = list(self.objects.values())
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tri = lambda x: x.depth # Donne la profondeur de l'objet
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values.sort(key=tri)
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for i in values:
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2021-06-25 16:13:52 +02:00
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i.draw() # Lancer le script d'affichage de chaques objets
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2021-06-25 14:42:35 +02:00
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# Je stabilise la caméra
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game.globals["camerax"]-=rx
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game.globals["cameray"]-=ry
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2021-07-02 21:06:34 +02:00
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# Get the right ratio
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widthratio = game.DISPLAY_WIDTH/game.globals["cameraw"]
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heightratio = game.DISPLAY_HEIGHT/game.globals["camerah"]
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game.globals["tempsubsurface"].blit(game.window,[0,0])
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temp = game.pygame.transform.scale(game.globals["tempsubsurface"],(game.DISPLAY_WIDTH,game.DISPLAY_HEIGHT))
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game.realwindow.blit(temp,[0,0])
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