diff --git a/gamedata/objects/combat/ennemies/ennemy.py b/gamedata/objects/combat/ennemies/ennemy.py index ee1b462..e585fe7 100644 --- a/gamedata/objects/combat/ennemies/ennemy.py +++ b/gamedata/objects/combat/ennemies/ennemy.py @@ -28,7 +28,8 @@ class Ennemy(Movable): # Die self.dead = True # Add particles - self.game.addParticle(self.dustparticles,self.rect.center[0],self.rect.center[1]) + self.game.addParticle(self.dustparticles,self.rect.center[0],self.rect.center[1]) # Dust + self.game.addParticle([self.deadsprite],self.rect.center[0],self.rect.center[1],fps=0.6,vely=-1.5,modvely=0.15) # Die sprite # Boost the player vertically if not self.player.fastfall: if self.player.rect[1]>self.rect[1]: