Added springs

This commit is contained in:
theo@manjaro 2021-11-18 17:58:38 +01:00
parent 5b326bda81
commit 03db91acd0
20 changed files with 152 additions and 66 deletions

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@ -1248,13 +1248,13 @@
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@ -1426,11 +1426,11 @@
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@ -2449,7 +2449,8 @@
{"name": "Solid", "id": 38, "_eid": "17026310", "x": 832, "y": 304, "width": 96, "height": 32, "originX": 0, "originY": 0},
{"name": "Solid", "id": 39, "_eid": "17026310", "x": 848, "y": 336, "width": 64, "height": 96, "originX": 0, "originY": 0},
{"name": "SemiSolid", "id": 40, "_eid": "59763689", "x": 832, "y": 208, "width": 64, "height": 16, "originX": 0, "originY": 0},
{"name": "SemiSolid", "id": 42, "_eid": "59763689", "x": 1040, "y": 176, "width": 80, "height": 16, "originX": 0, "originY": 0}
{"name": "SemiSolid", "id": 42, "_eid": "59763689", "x": 1040, "y": 176, "width": 80, "height": 16, "originX": 0, "originY": 0},
{"name": "SemiSolid", "id": 43, "_eid": "59763689", "x": 1184, "y": 208, "width": 80, "height": 16, "originX": 0, "originY": 0}
]
},
{
@ -2496,14 +2497,16 @@
{"name": "Crate", "id": 14, "_eid": "16023910", "x": 624, "y": 208, "originX": 0, "originY": 0},
{"name": "Crate", "id": 15, "_eid": "16023910", "x": 608, "y": 208, "originX": 0, "originY": 0},
{"name": "Crate", "id": 16, "_eid": "16023910", "x": 592, "y": 208, "originX": 0, "originY": 0},
{"name": "Balloon", "id": 18, "_eid": "16494694", "x": 912, "y": 160, "originX": 0, "originY": 0},
{"name": "Balloon", "id": 19, "_eid": "16494694", "x": 976, "y": 144, "originX": 0, "originY": 0},
{"name": "Balloon", "id": 20, "_eid": "16494694", "x": 800, "y": 160, "originX": 0, "originY": 0},
{"name": "Crate", "id": 21, "_eid": "16023910", "x": 864, "y": 192, "originX": 0, "originY": 0},
{"name": "Crate", "id": 22, "_eid": "16023910", "x": 864, "y": 176, "originX": 0, "originY": 0},
{"name": "Crate", "id": 23, "_eid": "16023910", "x": 864, "y": 160, "originX": 0, "originY": 0},
{"name": "Crate", "id": 24, "_eid": "16023910", "x": 864, "y": 144, "originX": 0, "originY": 0},
{"name": "Crate", "id": 25, "_eid": "16023910", "x": 864, "y": 128, "originX": 0, "originY": 0}
{
"name": "Spring",
"id": 35,
"_eid": "24018769",
"x": 864,
"y": 192,
"originX": 0,
"originY": 0,
"values": {"angle": 45, "strength": 8}
}
]
}
]

View File

@ -2,12 +2,12 @@ from gamedata.objects.combat.ennemies.ennemy import Ennemy
class Balloon(Ennemy):
def __init__(self,x,y,game,nodes=None):
def __init__(self,*args):
super().__init__(x,y,game,nodes)
super().__init__(*args)
self.sprites = game.getSpriteDir("balloon/")
self.deadsprite = game.sprite_lib["balloon/broke.png"]
self.sprites = self.game.getSpriteDir("balloon/")
self.deadsprite = self.game.sprite_lib["balloon/broke.png"]
self.rect[2],self.rect[3] = self.sprites[0].get_size()
self.rect[3]*=0.6

View File

@ -2,12 +2,12 @@ from gamedata.objects.combat.ennemies.ennemy import Ennemy
class Crate(Ennemy):
def __init__(self,x,y,game,nodes=None):
def __init__(self,*args):
super().__init__(x,y,game,nodes)
super().__init__(*args)
self.sprite = game.sprite_lib["crate/crate.png"]
self.deadsprite = game.sprite_lib["crate/broke.png"]
self.sprite = self.game.sprite_lib["crate/crate.png"]
self.deadsprite = self.game.sprite_lib["crate/broke.png"]
self.size = self.sprite.get_size()
self.rect[2],self.rect[3] = self.size

View File

@ -2,7 +2,7 @@ from gamedata.objects.combat.movable import Movable
class Ennemy(Movable):
def __init__(self,x,y,game,nodes=None):
def __init__(self,x,y,game,nodes,customvalues):
super().__init__(game,x,y)
@ -20,6 +20,9 @@ class Ennemy(Movable):
self.candie = True
self.cancombo = True
self.nodes = nodes
self.customvalues = customvalues
self.dustparticles = game.getSpriteDir("particles/dust/")
def step(self):
@ -37,9 +40,7 @@ class Ennemy(Movable):
hor = 1
else:
hor = -1
self.player.horkb = hor*6
self.player.verkb = self.player.gravityway*-3
self.player.combo = 0
self.player.yeet(hor*6,self.player.gravityway*-3)
if self.candie and self.player.canhit:
if self.rect.colliderect(self.player.hitrect):
# Die

View File

@ -2,13 +2,13 @@ from gamedata.objects.combat.ennemies.ennemy import Ennemy
class Robot(Ennemy):
def __init__(self,x,y,game,nodes=None):
def __init__(self,*args):
super().__init__(x,y,game,nodes)
super().__init__(*args)
self.sprites = game.getSpriteDir("robot/")
self.sprites = self.game.getSpriteDir("robot/")
self.sprite = self.sprites[0]
self.deadsprite = game.sprite_lib["robot/death.png"]
self.deadsprite = self.game.sprite_lib["robot/death.png"]
self.rect[2],self.rect[3] = self.deadsprite.get_size()
@ -20,11 +20,11 @@ class Robot(Ennemy):
self.walkingway = 1 # Horizontal flip
# Offset it correctly
self.rect[0] = x+8-self.rect[2]/2
self.rect[0] += 8-self.rect[2]/2
# Movement boundaries
if nodes:
self.endpoints = [x["x"] for x in nodes[:2]] # Get only x positions
if self.nodes:
self.endpoints = [x["x"] for x in self.nodes[:2]] # Get only x positions
self.endpoints.sort()
else:
self.endpoints = None

View File

@ -0,0 +1,69 @@
from gamedata.objects.combat.ennemies.ennemy import Ennemy
class Spring(Ennemy):
def __init__(self,*args):
super().__init__(*args)
spritesnormal = self.game.getSpriteDir("spring/normal/")
spritesside = self.game.getSpriteDir("spring/side/")
spritesdiagonal = self.game.getSpriteDir("spring/diagonal/")
self.sprite = spritesnormal[0]
self.rect[2],self.rect[3] = self.sprite.get_width(),round(self.sprite.get_height()/2)
self.spriteindex = 0
self.animspeed = 8
# Zone in with the player is colliding
# Formatting the angle ( clockwise, in degrees, starting at the top )
if "angle" in self.customvalues:
angle = self.customvalues["angle"]
else:
angle = 0
# Sprite,flipx,flipy
self.orientations = [[spritesnormal,False,False],[spritesdiagonal,False,False],[spritesside,False,False],[spritesdiagonal,False,True],[spritesnormal,False,True],[spritesdiagonal,True,True],[spritesside,True,False],[spritesdiagonal,True,False]]
orientation = self.orientations[int((angle/360*len(self.orientations))+0.5)%len(self.orientations)]
self.sprites = []
for i in orientation[0]:
self.sprites.append(self.game.pygame.transform.flip(i,orientation[1],orientation[2]))
self.sprite = self.sprites[0]
angle = self.game.math.radians(angle-90)
# Offsetting the zone
distance = self.rect[3]
self.ratiox = self.game.math.cos(angle)
self.ratioy = self.game.math.sin(angle)
offx = self.ratiox*distance
offy = self.ratioy*distance
self.jumpcenter = [self.rect.center[0]+offx,self.rect.center[1]+offy]
self.jumpradius = 10
if "strength" in self.customvalues:
self.jumpstrength = self.customvalues["strength"]
else:
self.jumpstrength = 5
self.candie = False
self.canhit = False
def step(self):
super().step()
# Check for collision with player
if self.player.verspd*self.ratioy<0 or abs(self.ratioy)<0.3:
if self.game.math.sqrt((self.player.rect.center[0]-self.jumpcenter[0])**2+(self.player.rect.center[1]-self.jumpcenter[1])**2)<self.jumpradius and not self.player.onground:
# Yeet the player
force = self.jumpstrength
if self.player.fastfall:
force*=1.5
self.player.yeet(self.ratiox*force,self.ratioy*force)
self.spriteindex = len(self.sprites)
self.spriteindex-=self.animspeed*self.game.dt
if self.spriteindex<0:
self.spriteindex=0
self.sprite = self.sprites[int(self.spriteindex)]
def draw(self):
self.game.window.blit(self.sprite,[self.rect[0]-self.game.globals["camerax"],self.rect[1]-self.game.globals["cameray"]])

View File

@ -222,6 +222,8 @@ class Player(Movable):
self.verspd = self.maxgravity/5
if self.leaptimer>0:
self.verspd*=self.gravityway
else:
self.leaptimer = 0
self.canfastfall = False
self.fastfall = self.gravityway
else:
@ -244,6 +246,13 @@ class Player(Movable):
self.combo+=1
self.combotimer = 1
def yeet(self,hor,ver):
self.verspd = 0
self.combo = 0
self.horkb = hor
self.verkb = ver
self.canfastfall = True
def draw(self):
flipy = (self.gravityway<0 and not self.leaptimer<0)
if self.fastfall:

View File

@ -2,6 +2,7 @@ from gamedata.objects.base import BaseObject
from gamedata.objects.combat.ennemies.robot import Robot
from gamedata.objects.combat.ennemies.crate import Crate
from gamedata.objects.combat.ennemies.balloon import Balloon
from gamedata.objects.combat.ennemies.spring import Spring
class TilesetRenderer(BaseObject):
@ -23,7 +24,7 @@ class TilesetRenderer(BaseObject):
# Spawning ennemies
while len(self.queue)>0:
props = self.queue.pop()
e = props[0](props[1],props[2],self.game,nodes=props[3])
e = props[0](props[1],props[2],self.game,props[3],props[4])
self.game.gameloop.summon(e)
def draw(self):
@ -39,7 +40,7 @@ class TilesetRenderer(BaseObject):
self.layers = []
self.spawns = []
spawnlists = {"Spawns":self.spawns}
ennemies = {"Robot":Robot,"Crate":Crate,"Balloon":Balloon}
ennemies = {"Robot":Robot,"Crate":Crate,"Balloon":Balloon,"Spring":Spring}
self.queue = [] # For spawning ennemies after beeing initialized
if "layers" in json.keys() and type(json["layers"]).__name__=="list":
solidlayer = False
@ -62,9 +63,12 @@ class TilesetRenderer(BaseObject):
for entity in layer["entities"]:
x,y = entity["x"],entity["y"]
nodes = []
customvalues = {}
if "nodes" in entity.keys():
nodes = entity["nodes"]
self.queue.append((ennemies[entity["name"]],x,y,nodes))
if "values" in entity.keys():
customvalues = entity["values"]
self.queue.append((ennemies[entity["name"]],x,y,nodes,customvalues))
else: # J'ajoute un layer de tiles