More animation on result screen

This commit is contained in:
theo@manjaro 2021-11-25 09:21:42 +01:00
parent c76ea8fe55
commit 28515f6b77
7 changed files with 39 additions and 7 deletions

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@ -278,8 +278,9 @@ class Game():
return sprite_list
def addParticle(self,sprites,posx,posy,velx=0,vely=0,modvelx=0,modvely=0,flipx=False,flipy=False,fps=15):
def addParticle(self,sprites,posx,posy,velx=0,vely=0,modvelx=0,modvely=0,flipx=False,flipy=False,fps=15,depth=0):
p = Particle(self,sprites,posx,posy,velx,vely,modvelx,modvely,flipx,flipy,fps)
p.depth = depth
self.gameloop.summon(p)
def scaleCamera(self,neww=None,newh=None):

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@ -10,10 +10,17 @@ class Results(BaseObject):
self.maxcount = self.game.globals["totaltrashes"]
self.currentcount = 0
self.count = self.game.globals["trashes"]
self.maxtime = self.game.globals["timetobeat"]
self.currenttime = 99
self.time = min(99,self.game.globals["timer"])
self.sparkles = game.getSpriteDir("particles/dust/")
self.text = self.game.getchars("Cleared : 0 / "+str(self.maxcount))
self.levelname = self.game.getchars("Level "+str(self.game.globals["levelname"]+1))
self.levellore = None
txt = "Time : "+str(int(self.game.globals["timer"]))
txt = "Time : 0"
txt += " ( "+str(self.game.globals["timetobeat"])+" for medal )"
self.seconds = self.game.getchars(txt)
if self.game.globals["levellore"]:
@ -29,10 +36,15 @@ class Results(BaseObject):
self.medalwave = self.game.sprite_lib["medals/wave.png"]
self.medalclock= self.game.sprite_lib["medals/clock.png"]
self.medalwaveoff = self.game.sprite_lib["medals/waveoff.png"]
self.medalclockoff = self.game.sprite_lib["medals/clockoff.png"]
self.transition = False
self.depth = 3
self.centerx = self.game.globals["cameraw"]/2
self.centery = self.game.globals["camerah"]/2
def step(self):
@ -44,6 +56,21 @@ class Results(BaseObject):
if int(self.currentcount)>past:
# Make a noise
self.text = self.game.getchars("Cleared : "+str(int(self.currentcount))+" / "+str(self.maxcount))
if self.currentcount == self.maxcount: # Spawn sparkles
self.game.addParticle(self.sparkles,self.centerx+150+self.game.globals["camerax"],self.centery+self.game.globals["cameray"],fps=6,depth=4)
past = int(self.currenttime)
self.currenttime-=self.game.dt
self.currenttime+= (self.time- self.currenttime)*self.game.dt
self.currenttime= max(self.currenttime,self.time)
if int(self.currenttime)<past:
# Make a noise
txt = "Time : "+str(int(self.currenttime))
txt += " ( "+str(self.game.globals["timetobeat"])+" for medal )"
self.seconds = self.game.getchars(txt)
if int(self.time)==int(self.currenttime) and int(self.game.globals["timetobeat"]) >= int(self.currenttime): # Spawn sparkles
self.game.addParticle(self.sparkles,self.centerx+150+self.game.globals["camerax"],self.centery+20+self.game.globals["cameray"],fps=6,depth = 4)
if not self.transition:
keys = ["up","down","left","right"]
@ -63,8 +90,8 @@ class Results(BaseObject):
def draw(self):
self.fill.set_alpha(self.alpha)
self.game.window.blit(self.fill,[0,0])
cx = self.game.globals["cameraw"]/2
cy = self.game.globals["camerah"]/2
cx,cy = self.centerx,self.centery
self.game.lib.drawcenter(self.game,self.levelname,cx,cy-50) # Level names
if self.levellore:
@ -72,7 +99,11 @@ class Results(BaseObject):
self.game.lib.drawcenter(self.game,self.text,cx,cy) # Clean
self.game.lib.drawcenter(self.game,self.seconds,cx,cy+20)
medal = self.medalwaveoff
if self.currentcount == self.maxcount: # Medals
self.game.lib.drawcenter(self.game,self.medalwave,cx+150,cy)
if int(self.game.globals["timetobeat"]) >= int(self.game.globals["timer"]):
self.game.lib.drawcenter(self.game,self.medalclock,cx+150,cy+20)
medal = self.medalwave
self.game.lib.drawcenter(self.game,medal,cx+150,cy)
medal = self.medalclockoff
if int(self.time)==int(self.currenttime) and int(self.game.globals["timetobeat"]) >= int(self.currenttime):
medal = self.medalclock
self.game.lib.drawcenter(self.game,medal,cx+150,cy+20)