Added Scaffoldings to tileset
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 23 KiB |
@ -1035,8 +1035,8 @@
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[7, 4],
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[8, 4],
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[6, 1],
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[6, 1],
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[7, 1],
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@ -1124,8 +1124,8 @@
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[1, 0],
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[7, 1],
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@ -1211,10 +1211,10 @@
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[1, 1],
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[1, 1],
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[1, 1],
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[1, 1],
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[1, 1],
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[1, 1],
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[-1],
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[7, 4],
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[8, 4],
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@ -1286,10 +1286,10 @@
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[0, 4],
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[1, 4],
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[4, 4],
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[1, 4],
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[5, 4],
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[1, 4],
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[6, 4],
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[6, 0],
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@ -1300,10 +1300,10 @@
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[1, 1],
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[1, 1],
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[1, 1],
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[1, 1],
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[7, 5],
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[6, 5],
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[6, 1],
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[6, 1],
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[9, 2],
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[8, 0],
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[1, 1],
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[1, 1],
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[6, 2],
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[9, 2],
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@ -1478,14 +1478,14 @@
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[1, 1],
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@ -2436,7 +2436,7 @@
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{"name": "Solid", "id": 25, "_eid": "17026310", "x": 16, "y": 224, "width": 208, "height": 80, "originX": 0, "originY": 0},
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{"name": "Solid", "id": 25, "_eid": "17026310", "x": 16, "y": 224, "width": 208, "height": 80, "originX": 0, "originY": 0},
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{"name": "Solid", "id": 26, "_eid": "17026310", "x": 432, "y": 224, "width": 160, "height": 128, "originX": 0, "originY": 0},
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{"name": "Solid", "id": 26, "_eid": "17026310", "x": 432, "y": 224, "width": 160, "height": 128, "originX": 0, "originY": 0},
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{"name": "Solid", "id": 27, "_eid": "17026310", "x": 480, "y": 192, "width": 112, "height": 32, "originX": 0, "originY": 0},
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{"name": "Solid", "id": 27, "_eid": "17026310", "x": 480, "y": 192, "width": 112, "height": 32, "originX": 0, "originY": 0},
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{"name": "SemiSolid", "id": 28, "_eid": "59763689", "x": 368, "y": 224, "width": 64, "height": 16, "originX": 0, "originY": 0},
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{"name": "SemiSolid", "id": 28, "_eid": "59763689", "x": 384, "y": 224, "width": 48, "height": 16, "originX": 0, "originY": 0},
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{"name": "Solid", "id": 29, "_eid": "17026310", "x": 592, "y": 320, "width": 192, "height": 32, "originX": 0, "originY": 0},
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{"name": "Solid", "id": 29, "_eid": "17026310", "x": 592, "y": 320, "width": 192, "height": 32, "originX": 0, "originY": 0},
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{"name": "Solid", "id": 30, "_eid": "17026310", "x": 656, "y": 160, "width": 32, "height": 96, "originX": 0, "originY": 0},
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{"name": "Solid", "id": 30, "_eid": "17026310", "x": 656, "y": 160, "width": 32, "height": 96, "originX": 0, "originY": 0},
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{"name": "Solid", "id": 31, "_eid": "17026310", "x": 592, "y": 96, "width": 16, "height": 16, "originX": 0, "originY": 0},
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{"name": "Solid", "id": 31, "_eid": "17026310", "x": 592, "y": 96, "width": 16, "height": 16, "originX": 0, "originY": 0},
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@ -19,8 +19,6 @@ class Player(Movable):
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self.controlled = True
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self.controlled = True
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self.fastfallmargin = 3
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self.playerid = 0
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self.playerid = 0
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self.teamid = self.playerid
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self.teamid = self.playerid
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@ -45,6 +43,7 @@ class Player(Movable):
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self.candash = False
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self.candash = False
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self.canfastfall = False
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self.canfastfall = False
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self.fastfall = False
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# Small leap in order to get out of the water
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# Small leap in order to get out of the water
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self.leaptimer = 1
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self.leaptimer = 1
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if self.controlled:
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if self.controlled:
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self.horspd=(keys["right"]["pressed"]-keys["left"]["pressed"])*self.game.dt*self.speed
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self.horspd=(keys["right"]["pressed"]-keys["left"]["pressed"])*self.game.dt*self.speed
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if self.attackstate:
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if self.attackstate:
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self.attackstate(self)
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self.attackstate(self) # Si je suis sur le sol
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# Si je suis sur le sol
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self.onground = False
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self.onground = False
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self.onceilling = False
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self.onceilling = False
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if self.checkcollisions(0,self.gravityway):
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if self.checkcollisions(0,self.gravityway):
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self.onground = True
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self.onground = True
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self.candash = True
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self.candash = True
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self.canfastfall = True
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self.canfastfall = True
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self.fastfall = False
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if self.gravityway > 0:
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if self.gravityway > 0:
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self.verspd=min(0,self.verspd)
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self.verspd=min(0,self.verspd)
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else:
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else:
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if self.canfastfall and not self.onground:
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if self.canfastfall and not self.onground:
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self.verspd = self.maxgravity/5*self.gravityway
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self.verspd = self.maxgravity/5*self.gravityway
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self.canfastfall = False
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self.canfastfall = False
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self.fastfall = True
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else:
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self.fastfall = False
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else: # If I'm in hitpose
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else: # If I'm in hitpose
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if self.hitposetimer.tick(self.game.dt):
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if self.hitposetimer.tick(self.game.dt):
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